muMLE/examples/woods/common.py
2024-11-13 10:07:16 +01:00

58 lines
2.2 KiB
Python

# Helpers
def state_of(od, animal):
return od.get_source(od.get_incoming(animal, "of")[0])
def animal_of(od, state):
return od.get_target(od.get_outgoing(state, "of")[0])
def get_time(od):
_, clock = od.get_all_instances("Clock")[0]
return clock, od.get_slot_value(clock, "time")
# Render our run-time state to a string
def render_woods(od):
txt = ""
_, time = get_time(od)
txt += f"T = {time}.\n"
txt += "Bears:\n"
def render_attacking(animal_state):
attacking = od.get_outgoing(animal_state, "attacking")
if len(attacking) == 1:
whom_state = od.get_target(attacking[0])
whom_name = od.get_name(animal_of(od, whom_state))
return f" attacking {whom_name}"
else:
return ""
def render_dead(animal_state):
return 'dead' if od.get_slot_value(animal_state, 'dead') else 'alive'
for _, bear_state in od.get_all_instances("BearState"):
bear = animal_of(od, bear_state)
hunger = od.get_slot_value(bear_state, "hunger")
txt += f" 🐻 {od.get_name(bear)} (hunger: {hunger}, {render_dead(bear_state)}) {render_attacking(bear_state)}\n"
txt += "Men:\n"
for _, man_state in od.get_all_instances("ManState"):
man = animal_of(od, man_state)
attacked_by = od.get_incoming(man_state, "attacking")
if len(attacked_by) == 1:
whom_state = od.get_source(attacked_by[0])
whom_name = od.get_name(animal_of(od, whom_state))
being_attacked = f" being attacked by {whom_name}"
else:
being_attacked = ""
txt += f" 👨 {od.get_name(man)} ({render_dead(man_state)}) {render_attacking(man_state)}{being_attacked}\n"
return txt
# When should simulation stop?
def termination_condition(od):
_, time = get_time(od)
if time >= 10:
return "Took too long"
# End simulation when 2 animals are dead
who_is_dead = []
for _, animal_state in od.get_all_instances("AnimalState"):
if od.get_slot_value(animal_state, "dead"):
animal_name = od.get_name(animal_of(od, animal_state))
who_is_dead.append(animal_name)
if len(who_is_dead) >= 2:
return f"{' and '.join(who_is_dead)} are dead"