import functools from random import choice from typing import TYPE_CHECKING, Callable, List, Generator from api.od import ODAPI from examples.schedule.RuleExecuter import RuleExecuter from .exec_node import ExecNode from .data_node import DataNode from .data_node import Data class Loop(ExecNode, DataNode): def __init__(self, choice) -> None: ExecNode.__init__(self, out_connections=2) DataNode.__init__(self) self.choice: bool = choice self.cur_data: Data = Data(-1) def nextState(self) -> ExecNode: return self.next_state[not self.data_out.success] def execute(self, od: ODAPI) -> Generator | None: if self.cur_data.empty(): self.data_out.clear() self.data_out.success = False DataNode.input_event(self, False) return None if self.choice: def select_data() -> Generator: for i in range(len(self.cur_data)): yield f"choice: {self.cur_data[i]}", functools.partial(self.select_next,od, i) return select_data() else: self.select_next(od, -1) return None def input_event(self, success: bool) -> None: if (b := self.data_out.success) or success: self.cur_data.replace(self.data_in) self.data_out.clear() self.data_out.success = False if b: DataNode.input_event(self, False) def select_next(self,od: ODAPI, index: int) -> tuple[ODAPI, list[str]]: self.data_out.clear() self.data_out.append(self.cur_data.pop(index)) DataNode.input_event(self, True) return (od, ["data selected"]) def generate_dot(self, nodes: List[str], edges: List[str], visited: set[int]) -> None: if self.id in visited: return nodes.append(f"{self.id}[label=Loop]") ExecNode.generate_dot(self, nodes, edges, visited) DataNode.generate_dot(self, nodes, edges, visited)