Refactor 'port' demo to include starting point for assignment
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7 changed files with 300 additions and 16 deletions
144
examples/semantics/operational/port/assignment.py
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144
examples/semantics/operational/port/assignment.py
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import functools
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from concrete_syntax.common import indent
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from examples.semantics.operational.port.helpers import design_to_state, state_to_design, get_time
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from examples.semantics.operational.simulator import make_actions_pure, filter_valid_actions
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def precondition_can_move_from(od, from_state):
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# TO IMPLEMENT
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# Function should return True if a ship can move out of 'from_state'
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return False
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def precondition_can_move_to(od, to_state):
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# TO IMPLEMENT
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# Function should return True if a ship can move into 'to_state'
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return False
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def precondition_all_successors_moved(od, conn):
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# TO IMPLEMENT
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# A move (or skip) can only be made along a connection after all subsequent connections have already made their move (or were skipped).
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return True
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def precondition_workers_available(od, workerset):
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# TO IMPLEMENT
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# A worker in a WorkerSet can only be allocated to a berth, if the number of 'isOperating'-links is smaller than the number of workers in the WorkerSet.
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return True
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def precondition_berth_unserved(od, berth):
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# TO IMPLEMENT
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# A worker can only be allocated to a berth, if the berth contains an 'unserved' ship.
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return True
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def action_skip(od, conn_name):
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# SERVES AS AN EXAMPLE - NO NEED TO EDIT THIS FUNCTION
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conn = od.get(conn_name)
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conn_state = design_to_state(od, conn)
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od.set_slot_value(conn_state, "moved", True)
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return [f"skip {conn_name}"]
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def action_move(od, conn_name):
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action_skip(od, conn_name) # flag the connection as 'moved'
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conn = od.get(conn_name)
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from_place = od.get_source(conn)
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to_place = od.get_target(conn)
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from_state = design_to_state(od, from_place) # beware: Generator does not have State
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to_state = design_to_state(od, to_place)
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# TO IMPLEMENT:
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# - move a ship along the connection
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return [f"unimplemented! nothing changed!"]
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def action_serve_berth(od, workerset_name, berth_name):
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# TO IMPLEMENT:
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# - A worker starts operating a berth
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return [f"unimplemented! nothing changed!"]
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def action_advance_time(od):
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_, clock = od.get_all_instances("Clock")[0]
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time = od.get_slot_value(clock, "time")
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new_time = time + 1
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od.set_slot_value(clock, "time", new_time)
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# TO IMPLEMENT:
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# - all 'moved'-attributes need to be reset (to False)
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# - if there is a worker operating a Berth, then:
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# (1) the Berth's status becomes 'served'
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# (2) the worker is no longer operating the Berth
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return [f"time is now {new_time}"]
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# This function is called to discover the possible steps that can be made.
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# It should not be necessary to edit this function
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def get_actions(od):
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actions = {}
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# Add move-actions (or skip-actions)
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for conn_name, conn in od.get_all_instances("connection"):
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already_moved = od.get_slot_value(design_to_state(od, conn), "moved")
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if already_moved or not precondition_all_successors_moved(od, conn):
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# a move was already made along this connection in the current time-step
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continue
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from_place = od.get_source(conn)
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to_place = od.get_target(conn)
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from_name = od.get_name(from_place)
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to_name = od.get_name(to_place)
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from_state = design_to_state(od, from_place)
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to_state = design_to_state(od, to_place)
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if (precondition_can_move_from(od, from_state)
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and precondition_can_move_to(od, to_state)):
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actions[f"move {conn_name} ({from_name} -> {to_name})"] = functools.partial(action_move, conn_name=conn_name)
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else:
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actions[f"skip {from_name} -> {to_name}"] = functools.partial(action_skip, conn_name=conn_name)
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# Add actions to assign workers
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for _, workerset in od.get_all_instances("WorkerSet"):
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if not precondition_workers_available(od, workerset):
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continue
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for lnk in od.get_outgoing(workerset, "canOperate"):
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berth = od.get_target(lnk)
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if precondition_berth_unserved(od, berth):
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berth_name = od.get_name(berth)
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workerset_name = od.get_name(workerset)
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actions[f"{workerset_name} operates {berth_name}"] = functools.partial(action_serve_berth, workerset_name=workerset_name, berth_name=berth_name)
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# Only when no other action can be performed, can time advance
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if len(actions) == 0:
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actions["advance time"] = action_advance_time
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# This wrapper turns our actions into pure functions: they will clone the model before modifying it. This is useful if we ever want to rollback an action.
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return make_actions_pure(actions.items(), od)
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# Called every time the runtime state changes.
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# When this function returns a string, the simulation ends.
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# The string should represent the reason for ending the simulation.
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# When this function returns None, the simulation continues.
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def termination_condition(od):
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# TO IMPLEMENT: terminate simulation when the place 'served' contains 2 ships.
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if len(od.get_all_instances("Place")) > 5:
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return "More places than I can count :("
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18
examples/semantics/operational/port/helpers.py
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18
examples/semantics/operational/port/helpers.py
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# Some helper functions
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def get_num_ships(od, place):
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place_state = design_to_state(od, place)
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return od.get_slot_value(place_state, "numShips")
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def design_to_state(od, design):
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incoming = od.get_incoming(design, "of")
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if len(incoming) == 1:
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# not all design-objects have a state
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return od.get_source(incoming[0])
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def state_to_design(od, state):
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return od.get_target(od.get_outgoing(state, "of")[0])
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def get_time(od):
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_, clock = od.get_all_instances("Clock")[0]
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return clock, od.get_slot_value(clock, "time")
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@ -47,16 +47,12 @@ port_mm_cs = """
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Generator:Class
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:Inheritance (Generator -> Source)
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BlackHole:Class
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:Inheritance (BlackHole -> Sink)
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# Those classes to which we want to attach a runtime state object
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Stateful:Class {
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abstract = True;
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}
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:Inheritance (Place -> Stateful)
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:Inheritance (BlackHole -> Stateful)
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:Inheritance (WorkerSet -> Stateful)
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:Inheritance (Berth -> Stateful)
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:Inheritance (connection -> Stateful)
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@ -157,6 +153,7 @@ port_rt_mm_cs = port_mm_cs + """
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name = "moved";
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optional = False;
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constraint = ```
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result = True
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all_successors_moved = True
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moved = get_value(get_target(this))
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conn_state = get_source(this)
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@ -167,18 +164,12 @@ port_rt_mm_cs = port_mm_cs + """
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next_conn_state = get_source(get_incoming(next_conn, "of")[0])
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if not get_slot_value(next_conn_state, "moved"):
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all_successors_moved = False
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not moved or all_successors_moved
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if moved and not all_successors_moved:
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result = f"Connection {get_name(conn)} played before its turn."
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result
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```;
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}
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BlackHoleState:Class
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:Inheritance (BlackHoleState -> State)
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BlackHoleState_counter:AttributeLink (BlackHoleState -> Integer) {
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name = "counter";
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optional = False;
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constraint = `get_value(get_target(this)) >= 0`; # non-negative
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}
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Clock:Class {
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lower_cardinality = 1;
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upper_cardinality = 1;
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@ -255,7 +246,7 @@ port_m_cs = """
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# ships that have been served are counted here
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served:BlackHole
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served:Place
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c11:connection (outboundPassage -> served)
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@ -284,7 +275,7 @@ port_rt_m_cs = port_m_cs + """
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berth1State:BerthState { status = "empty"; numShips = 0; } :of (berth1State -> berth1)
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berth2State:BerthState { status = "empty"; numShips = 0; } :of (berth2State -> berth2)
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servedState:BlackHoleState { counter = 0; } :of (servedState -> served)
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servedState:PlaceState { numShips = 0; } :of (servedState -> served)
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workersState:WorkerSetState :of (workersState -> workers)
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73
examples/semantics/operational/port/renderer.py
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73
examples/semantics/operational/port/renderer.py
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from examples.semantics.operational.port.helpers import design_to_state, state_to_design, get_time, get_num_ships
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def render_port_graphviz(od):
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txt = ""
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def render_place(place):
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name = od.get_name(place)
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return f'"{name}" [ label = "{name}\\n ships = {get_num_ships(od, place)}", style = filled, fillcolor = lightblue ]\n'
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for _, cap in od.get_all_instances("CapacityConstraint", include_subtypes=False):
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name = od.get_name(cap)
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capacity = od.get_slot_value(cap, "shipCapacity")
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txt += f'subgraph cluster_{name} {{\n label = "{name}\\n capacity = {capacity}";\n'
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for lnk in od.get_outgoing(cap, "capacityOf"):
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place = od.get_target(lnk)
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txt += f' {render_place(place)}'
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txt += f'}}\n'
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for _, place_state in od.get_all_instances("PlaceState", include_subtypes=False):
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place = state_to_design(od, place_state)
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if len(od.get_incoming(place, "capacityOf")) == 0:
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txt += render_place(place)
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for _, berth_state in od.get_all_instances("BerthState", include_subtypes=False):
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berth = state_to_design(od, berth_state)
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name = od.get_name(berth)
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txt += f'"{name}" [ label = "{name}\\n numShips = {get_num_ships(od, berth)}\\n status = {od.get_slot_value(berth_state, "status")}", fillcolor = yellow, style = filled]\n'
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for _, gen in od.get_all_instances("Generator", include_subtypes=False):
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txt += f'"{od.get_name(gen)}" [ label = "+", shape = diamond, fillcolor = green, fontsize = 30, style = filled ]\n'
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for _, blackhole in od.get_all_instances("BlackHole", include_subtypes=False):
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txt += f'"{od.get_name(blackhole)}" [ label = "-", shape = diamond, fillcolor = red, fontsize = 30, style = filled ]\n'
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for _, conn in od.get_all_instances("connection"):
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src = od.get_source(conn)
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tgt = od.get_target(conn)
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moved = od.get_slot_value(design_to_state(od, conn), "moved")
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src_name = od.get_name(src)
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tgt_name = od.get_name(tgt)
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txt += f"{src_name} -> {tgt_name} [color=deepskyblue3, penwidth={1 if moved else 2}];\n"
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for _, workers in od.get_all_instances("WorkerSet"):
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already_have = []
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name = od.get_name(workers)
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num_workers = od.get_slot_value(workers, "numWorkers")
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txt += f'{name} [label="{num_workers} worker(s)", shape=parallelogram, fillcolor=chocolate, style=filled];\n'
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for lnk in od.get_outgoing(design_to_state(od, workers), "isOperating"):
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berth = od.get_target(lnk)
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already_have.append(berth)
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txt += f"{name} -> {od.get_name(berth)} [arrowhead=none, color=chocolate];\n"
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for lnk in od.get_outgoing(workers, "canOperate"):
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berth = od.get_target(lnk)
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if berth not in already_have:
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txt += f"{name} -> {od.get_name(berth)} [style=dotted, arrowhead=none, color=chocolate];\n"
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graphviz = f"digraph {{\n{indent(txt, 2)}}}"
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return "https://dreampuf.github.io/GraphvizOnline/#"+urllib.parse.quote(graphviz)
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def render_port_textual(od):
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txt = ""
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for _, place_state in od.get_all_instances("PlaceState", include_subtypes=False):
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place = state_to_design(od, place_state)
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name = od.get_name(place)
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txt += f'place "{name}" {"🚢"*get_num_ships(od, place)}\n'
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for _, berth_state in od.get_all_instances("BerthState", include_subtypes=False):
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berth = state_to_design(od, berth_state)
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name = od.get_name(berth)
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txt += f'berth "{name}" {"🚢"*get_num_ships(od, berth)} {od.get_slot_value(berth_state, "status")}\n'
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return txt
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56
examples/semantics/operational/port/runner.py
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56
examples/semantics/operational/port/runner.py
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import urllib.parse
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from state.devstate import DevState
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from bootstrap.scd import bootstrap_scd
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from framework.conformance import Conformance, render_conformance_check_result
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from concrete_syntax.textual_od import parser
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from concrete_syntax.plantuml.renderer import render_object_diagram, render_class_diagram
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from api.od import ODAPI
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from examples.semantics.operational.simulator import Simulator, RandomDecisionMaker, InteractiveDecisionMaker
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from examples.semantics.operational.port import models
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from examples.semantics.operational.port.helpers import design_to_state, state_to_design, get_time
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from examples.semantics.operational.port.renderer import render_port_textual, render_port_graphviz
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# from examples.semantics.operational.port.joeris_solution import termination_condition, get_actions
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from examples.semantics.operational.port.assignment import termination_condition, get_actions
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state = DevState()
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scd_mmm = bootstrap_scd(state) # Load meta-meta-model
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### Load (meta-)models ###
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def parse_and_check(m_cs: str, mm, descr: str):
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m = parser.parse_od(
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state,
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m_text=m_cs,
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mm=mm)
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conf = Conformance(state, m, mm)
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print(descr, "...", render_conformance_check_result(conf.check_nominal()))
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return m
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port_mm = parse_and_check(models.port_mm_cs, scd_mmm, "MM")
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port_m = parse_and_check(models.port_m_cs, port_mm, "M")
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port_rt_mm = parse_and_check(models.port_rt_mm_cs, scd_mmm, "RT-MM")
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port_rt_m = parse_and_check(models.port_rt_m_cs, port_rt_mm, "RT-M")
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print()
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# print(render_class_diagram(state, port_rt_mm))
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### Simulate ###
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sim = Simulator(
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action_generator=get_actions,
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# decision_maker=RandomDecisionMaker(seed=2),
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decision_maker=InteractiveDecisionMaker(),
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termination_condition=termination_condition,
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check_conformance=True,
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verbose=True,
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renderer=render_port_textual,
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# renderer=render_port_graphviz,
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)
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od = ODAPI(state, port_rt_m, port_rt_mm)
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sim.run(od)
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