(WIP) implementing CBD language... Meta-meta-model: Association inherits from Class. Matcher accepts pivot. Add generic graphviz renderer.

This commit is contained in:
Joeri Exelmans 2024-11-07 09:46:29 +01:00
parent a26ceef10f
commit 1eb8a84553
25 changed files with 542 additions and 170 deletions

View file

@ -1,28 +1,58 @@
# Link state ("signal")
# is optional: absent for yet-to-compute signals
intLink_signal:AttributeLink (intLink -> Integer) {
name = "signal";
optional = True;
Signal:Class {
# abstract = True;
}
boolLink_signal:AttributeLink (boolLink -> Boolean) {
Signal_signal:AttributeLink (Signal -> Integer) {
name = "signal";
optional = True;
optional = False;
}
strLink_signal:AttributeLink (strLink -> String) {
name = "signal";
optional = True;
hasSignal:Association (link -> Signal) {
# every Signal has 1 link
source_lower_cardinality = 1;
source_upper_cardinality = 1;
# every link has 0..1 Signals:
target_upper_cardinality = 1;
}
# BoolSignal:Class
# IntSignal:Class
# StrSignal:Class
# :Inheritance (BoolSignal -> Signal)
# :Inheritance (IntSignal -> Signal)
# :Inheritance (StrSignal -> Signal)
# BoolSignal_signal:AttributeLink (BoolSignal -> Boolean) {
# name = "signal";
# optional = False;
# }
# IntSignal_signal:AttributeLink (IntSignal -> Integer) {
# name = "signal";
# optional = False;
# }
# StrSignal_signal:AttributeLink (StrSignal -> String) {
# name = "signal";
# optional = False;
# }
# Delay block state
# mandatory - otherwise we cannot determine the output signal of a delay block
State:Class {
abstract = True;
# abstract = True;
}
State_state:AttributeLink (State -> Integer) {
name = "state";
optional = False;
}
delay2State:Association (Delay -> State) {
source_lower_cardinality = 1;
source_upper_cardinality = 1;
@ -30,26 +60,26 @@ delay2State:Association (Delay -> State) {
target_upper_cardinality = 1;
}
BoolState:Class
IntState:Class
StrState:Class
# BoolState:Class
# IntState:Class
# StrState:Class
:Inheritance (BoolState -> State)
:Inheritance (IntState -> State)
:Inheritance (StrState -> State)
# :Inheritance (BoolState -> State)
# :Inheritance (IntState -> State)
# :Inheritance (StrState -> State)
BoolState_state:AttributeLink (BoolState -> Boolean) {
name = "state";
optional = False;
}
# BoolState_state:AttributeLink (BoolState -> Boolean) {
# name = "state";
# optional = False;
# }
IntState_state:AttributeLink (IntState -> Integer) {
name = "state";
optional = False;
}
# IntState_state:AttributeLink (IntState -> Integer) {
# name = "state";
# optional = False;
# }
StrState_state:AttributeLink (StrState -> String) {
name = "state";
optional = False;
}
# StrState_state:AttributeLink (StrState -> String) {
# name = "state";
# optional = False;
# }