"""Implementation of statechart c. Generated by itemis CREATE code generator. """ import queue import sys, os sys.path.insert(0, os.path.abspath(os.path.join(os.path.dirname(__file__), '../lib'))) class C: """Implementation of the state machine C. """ class State: """ State Enum """ ( main_region_temp, main_region_zero, main_region_one, main_region_initial, null_state ) = range(5) def __init__(self): """ Declares all necessary variables including list of states, histories etc. """ self.x = None self.in_event_queue = queue.Queue() # enumeration of all states: self.__State = C.State self.__state_conf_vector_changed = None self.__state_vector = [None] * 1 for __state_index in range(1): self.__state_vector[__state_index] = self.State.null_state # for timed statechart: self.timer_service = None self.__time_events = [None] * 1 # initializations: #Default init sequence for statechart C self.x = 0 self.__is_executing = False def is_active(self): """Checks if the state machine is active. """ return self.__state_vector[0] is not self.__State.null_state def is_final(self): """Checks if the statemachine is final. Always returns 'false' since this state machine can never become final. """ return False def is_state_active(self, state): """Checks if the state is currently active. """ s = state if s == self.__State.main_region_temp: return self.__state_vector[0] == self.__State.main_region_temp if s == self.__State.main_region_zero: return self.__state_vector[0] == self.__State.main_region_zero if s == self.__State.main_region_one: return self.__state_vector[0] == self.__State.main_region_one if s == self.__State.main_region_initial: return self.__state_vector[0] == self.__State.main_region_initial return False def time_elapsed(self, event_id): """Add time events to in event queue """ if event_id in range(1): self.in_event_queue.put(lambda: self.raise_time_event(event_id)) self.run_cycle() def raise_time_event(self, event_id): """Raise timed events using the event_id. """ self.__time_events[event_id] = True def __execute_queued_event(self, func): func() def __get_next_event(self): if not self.in_event_queue.empty(): return self.in_event_queue.get() return None def __entry_action_main_region_initial(self): """Entry action for state 'Initial'.. """ #Entry action for state 'Initial'. self.timer_service.set_timer(self, 0, (1 * 1000), False) def __exit_action_main_region_initial(self): """Exit action for state 'Initial'.. """ #Exit action for state 'Initial'. self.timer_service.unset_timer(self, 0) def __enter_sequence_main_region_temp_default(self): """'default' enter sequence for state Temp. """ #'default' enter sequence for state Temp self.__state_vector[0] = self.State.main_region_temp self.__state_conf_vector_changed = True def __enter_sequence_main_region_zero_default(self): """'default' enter sequence for state Zero. """ #'default' enter sequence for state Zero self.__state_vector[0] = self.State.main_region_zero self.__state_conf_vector_changed = True def __enter_sequence_main_region_one_default(self): """'default' enter sequence for state One. """ #'default' enter sequence for state One self.__state_vector[0] = self.State.main_region_one self.__state_conf_vector_changed = True def __enter_sequence_main_region_initial_default(self): """'default' enter sequence for state Initial. """ #'default' enter sequence for state Initial self.__entry_action_main_region_initial() self.__state_vector[0] = self.State.main_region_initial self.__state_conf_vector_changed = True def __enter_sequence_main_region_default(self): """'default' enter sequence for region main region. """ #'default' enter sequence for region main region self.__react_main_region__entry_default() def __exit_sequence_main_region_temp(self): """Default exit sequence for state Temp. """ #Default exit sequence for state Temp self.__state_vector[0] = self.State.null_state def __exit_sequence_main_region_zero(self): """Default exit sequence for state Zero. """ #Default exit sequence for state Zero self.__state_vector[0] = self.State.null_state def __exit_sequence_main_region_one(self): """Default exit sequence for state One. """ #Default exit sequence for state One self.__state_vector[0] = self.State.null_state def __exit_sequence_main_region_initial(self): """Default exit sequence for state Initial. """ #Default exit sequence for state Initial self.__state_vector[0] = self.State.null_state self.__exit_action_main_region_initial() def __exit_sequence_main_region(self): """Default exit sequence for region main region. """ #Default exit sequence for region main region state = self.__state_vector[0] if state == self.State.main_region_temp: self.__exit_sequence_main_region_temp() elif state == self.State.main_region_zero: self.__exit_sequence_main_region_zero() elif state == self.State.main_region_one: self.__exit_sequence_main_region_one() elif state == self.State.main_region_initial: self.__exit_sequence_main_region_initial() def __react_main_region__entry_default(self): """Default react sequence for initial entry . """ #Default react sequence for initial entry self.__enter_sequence_main_region_initial_default() def __react(self, transitioned_before): """Implementation of __react function. """ #State machine reactions. return transitioned_before def __main_region_temp_react(self, transitioned_before): """Implementation of __main_region_temp_react function. """ #The reactions of state Temp. transitioned_after = transitioned_before if transitioned_after < 0: if self.x == 0: self.__exit_sequence_main_region_temp() self.__enter_sequence_main_region_zero_default() self.__react(0) transitioned_after = 0 elif self.x == 1: self.__exit_sequence_main_region_temp() self.__enter_sequence_main_region_one_default() self.__react(0) transitioned_after = 0 #If no transition was taken if transitioned_after == transitioned_before: #then execute local reactions. transitioned_after = self.__react(transitioned_before) return transitioned_after def __main_region_zero_react(self, transitioned_before): """Implementation of __main_region_zero_react function. """ #The reactions of state Zero. transitioned_after = transitioned_before #Always execute local reactions. transitioned_after = self.__react(transitioned_before) return transitioned_after def __main_region_one_react(self, transitioned_before): """Implementation of __main_region_one_react function. """ #The reactions of state One. transitioned_after = transitioned_before #Always execute local reactions. transitioned_after = self.__react(transitioned_before) return transitioned_after def __main_region_initial_react(self, transitioned_before): """Implementation of __main_region_initial_react function. """ #The reactions of state Initial. transitioned_after = transitioned_before if transitioned_after < 0: if self.__time_events[0]: self.__exit_sequence_main_region_initial() self.x = self.x + 1 self.__time_events[0] = False self.__enter_sequence_main_region_temp_default() self.__react(0) transitioned_after = 0 #If no transition was taken if transitioned_after == transitioned_before: #then execute local reactions. transitioned_after = self.__react(transitioned_before) return transitioned_after def __clear_in_events(self): """Implementation of __clear_in_events function. """ self.__time_events[0] = False def __micro_step(self): """Implementation of __micro_step function. """ state = self.__state_vector[0] if state == self.State.main_region_temp: self.__main_region_temp_react(-1) elif state == self.State.main_region_zero: self.__main_region_zero_react(-1) elif state == self.State.main_region_one: self.__main_region_one_react(-1) elif state == self.State.main_region_initial: self.__main_region_initial_react(-1) def run_cycle(self): """Implementation of run_cycle function. """ #Performs a 'run to completion' step. if self.timer_service is None: raise ValueError('Timer service must be set.') if self.__is_executing: return self.__is_executing = True next_event = self.__get_next_event() if next_event is not None: self.__execute_queued_event(next_event) condition_0 = True while condition_0: self.__micro_step() self.__clear_in_events() condition_0 = False next_event = self.__get_next_event() if next_event is not None: self.__execute_queued_event(next_event) condition_0 = True self.__is_executing = False def enter(self): """Implementation of enter function. """ #Activates the state machine. if self.timer_service is None: raise ValueError('Timer service must be set.') if self.__is_executing: return self.__is_executing = True #Default enter sequence for statechart C self.__enter_sequence_main_region_default() self.__is_executing = False def exit(self): """Implementation of exit function. """ #Deactivates the state machine. if self.__is_executing: return self.__is_executing = True #Default exit sequence for statechart C self.__exit_sequence_main_region() self.__state_vector[0] = self.State.null_state self.__is_executing = False def trigger_without_event(self): """Implementation of triggerWithoutEvent function. """ self.run_cycle()