This commit is contained in:
Joeri Exelmans 2024-11-28 23:47:19 +01:00
commit 8a24549cdb
21 changed files with 3478 additions and 0 deletions

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from lib.controller import Controller
from lib.realtime.realtime import WallClock, AbstractRealTimeSimulation
import time
import abc
class AbstractEventLoop:
# delay in nanoseconds
# should be non-blocking
# should return timer ID
@abc.abstractmethod
def schedule(self, delay, callback):
pass
@abc.abstractmethod
def cancel(self, timer_id):
pass
# Runs virtual (simulated) time as close as possible to (scaled) wall-clock time.
# Depending on how fast your computer is, simulated time will always run a tiny bit behind wall-clock time, but this error will NOT grow over time.
class EventLoopRealTimeSimulation(AbstractRealTimeSimulation):
def __init__(self, controller: Controller, event_loop: AbstractEventLoop, wall_clock: WallClock, termination_condition=lambda: False, time_advance_callback=lambda simtime:None):
self.controller = controller
self.event_loop = event_loop
self.wall_clock = wall_clock
self.termination_condition = termination_condition
# Just a callback indicating that the current simulated time has changed.
# Can be useful for displaying the simulated time in a GUI or something
self.time_advance_callback = time_advance_callback
# At most one timer will be scheduled at the same time
self.scheduled_id = None
def poke(self):
if self.scheduled_id is not None:
self.event_loop.cancel(self.scheduled_id)
self.controller.run_until(self.wall_clock.time_since_start()) # this call may actually consume some time
self.time_advance_callback(self.controller.simulated_time)
if self.termination_condition():
print("Termination condition satisfied. Stop mainloop.")
return
if self.controller.have_event():
# schedule next wakeup
sleep_duration = self.wall_clock.sleep_duration_until(self.controller.get_earliest())
self.scheduled_id = self.event_loop.schedule(sleep_duration, self.poke)
# print("sleeping for", pretty_time(sleep_duration))
else:
# print("sleeping until woken up")
pass
# generate input event at the current wall clock time
# this method should be used for generating events that represent e.g., button clicks, key presses
def add_input_now(self, sc, event, value=None):
self.controller.add_input(sc, event, timestamp=self.wall_clock.time_since_start(), value=value)
self.poke()
# for events that need to happen immediately, at the current point in simulated time
def add_input_sync(self, sc, event, value=None):
self.controller.add_input_relative(sc, event, value=value)
self.poke()