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332
StartingPoint/srcgen/c.py
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332
StartingPoint/srcgen/c.py
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"""Implementation of statechart c.
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Generated by itemis CREATE code generator.
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"""
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import queue
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import sys, os
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sys.path.insert(0, os.path.abspath(os.path.join(os.path.dirname(__file__), '../lib')))
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class C:
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"""Implementation of the state machine C.
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"""
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class State:
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""" State Enum
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"""
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(
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main_region_temp,
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main_region_zero,
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main_region_one,
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main_region_initial,
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null_state
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) = range(5)
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def __init__(self):
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""" Declares all necessary variables including list of states, histories etc.
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"""
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self.x = None
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self.in_event_queue = queue.Queue()
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# enumeration of all states:
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self.__State = C.State
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self.__state_conf_vector_changed = None
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self.__state_vector = [None] * 1
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for __state_index in range(1):
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self.__state_vector[__state_index] = self.State.null_state
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# for timed statechart:
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self.timer_service = None
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self.__time_events = [None] * 1
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# initializations:
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#Default init sequence for statechart C
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self.x = 0
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self.__is_executing = False
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def is_active(self):
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"""Checks if the state machine is active.
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"""
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return self.__state_vector[0] is not self.__State.null_state
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def is_final(self):
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"""Checks if the statemachine is final.
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Always returns 'false' since this state machine can never become final.
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"""
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return False
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def is_state_active(self, state):
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"""Checks if the state is currently active.
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"""
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s = state
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if s == self.__State.main_region_temp:
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return self.__state_vector[0] == self.__State.main_region_temp
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if s == self.__State.main_region_zero:
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return self.__state_vector[0] == self.__State.main_region_zero
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if s == self.__State.main_region_one:
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return self.__state_vector[0] == self.__State.main_region_one
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if s == self.__State.main_region_initial:
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return self.__state_vector[0] == self.__State.main_region_initial
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return False
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def time_elapsed(self, event_id):
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"""Add time events to in event queue
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"""
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if event_id in range(1):
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self.in_event_queue.put(lambda: self.raise_time_event(event_id))
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self.run_cycle()
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def raise_time_event(self, event_id):
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"""Raise timed events using the event_id.
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"""
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self.__time_events[event_id] = True
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def __execute_queued_event(self, func):
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func()
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def __get_next_event(self):
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if not self.in_event_queue.empty():
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return self.in_event_queue.get()
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return None
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def __entry_action_main_region_initial(self):
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"""Entry action for state 'Initial'..
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"""
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#Entry action for state 'Initial'.
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self.timer_service.set_timer(self, 0, (1 * 1000), False)
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def __exit_action_main_region_initial(self):
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"""Exit action for state 'Initial'..
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"""
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#Exit action for state 'Initial'.
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self.timer_service.unset_timer(self, 0)
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def __enter_sequence_main_region_temp_default(self):
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"""'default' enter sequence for state Temp.
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"""
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#'default' enter sequence for state Temp
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self.__state_vector[0] = self.State.main_region_temp
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self.__state_conf_vector_changed = True
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def __enter_sequence_main_region_zero_default(self):
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"""'default' enter sequence for state Zero.
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"""
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#'default' enter sequence for state Zero
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self.__state_vector[0] = self.State.main_region_zero
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self.__state_conf_vector_changed = True
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def __enter_sequence_main_region_one_default(self):
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"""'default' enter sequence for state One.
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"""
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#'default' enter sequence for state One
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self.__state_vector[0] = self.State.main_region_one
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self.__state_conf_vector_changed = True
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def __enter_sequence_main_region_initial_default(self):
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"""'default' enter sequence for state Initial.
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"""
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#'default' enter sequence for state Initial
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self.__entry_action_main_region_initial()
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self.__state_vector[0] = self.State.main_region_initial
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self.__state_conf_vector_changed = True
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def __enter_sequence_main_region_default(self):
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"""'default' enter sequence for region main region.
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"""
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#'default' enter sequence for region main region
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self.__react_main_region__entry_default()
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def __exit_sequence_main_region_temp(self):
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"""Default exit sequence for state Temp.
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"""
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#Default exit sequence for state Temp
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self.__state_vector[0] = self.State.null_state
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def __exit_sequence_main_region_zero(self):
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"""Default exit sequence for state Zero.
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"""
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#Default exit sequence for state Zero
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self.__state_vector[0] = self.State.null_state
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def __exit_sequence_main_region_one(self):
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"""Default exit sequence for state One.
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"""
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#Default exit sequence for state One
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self.__state_vector[0] = self.State.null_state
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def __exit_sequence_main_region_initial(self):
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"""Default exit sequence for state Initial.
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"""
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#Default exit sequence for state Initial
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self.__state_vector[0] = self.State.null_state
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self.__exit_action_main_region_initial()
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def __exit_sequence_main_region(self):
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"""Default exit sequence for region main region.
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"""
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#Default exit sequence for region main region
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state = self.__state_vector[0]
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if state == self.State.main_region_temp:
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self.__exit_sequence_main_region_temp()
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elif state == self.State.main_region_zero:
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self.__exit_sequence_main_region_zero()
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elif state == self.State.main_region_one:
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self.__exit_sequence_main_region_one()
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elif state == self.State.main_region_initial:
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self.__exit_sequence_main_region_initial()
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def __react_main_region__entry_default(self):
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"""Default react sequence for initial entry .
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"""
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#Default react sequence for initial entry
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self.__enter_sequence_main_region_initial_default()
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def __react(self, transitioned_before):
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"""Implementation of __react function.
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"""
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#State machine reactions.
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return transitioned_before
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def __main_region_temp_react(self, transitioned_before):
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"""Implementation of __main_region_temp_react function.
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"""
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#The reactions of state Temp.
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transitioned_after = transitioned_before
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if transitioned_after < 0:
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if self.x == 0:
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self.__exit_sequence_main_region_temp()
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self.__enter_sequence_main_region_zero_default()
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self.__react(0)
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transitioned_after = 0
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elif self.x == 1:
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self.__exit_sequence_main_region_temp()
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self.__enter_sequence_main_region_one_default()
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self.__react(0)
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transitioned_after = 0
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#If no transition was taken
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if transitioned_after == transitioned_before:
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#then execute local reactions.
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transitioned_after = self.__react(transitioned_before)
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return transitioned_after
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def __main_region_zero_react(self, transitioned_before):
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"""Implementation of __main_region_zero_react function.
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"""
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#The reactions of state Zero.
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transitioned_after = transitioned_before
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#Always execute local reactions.
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transitioned_after = self.__react(transitioned_before)
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return transitioned_after
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def __main_region_one_react(self, transitioned_before):
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"""Implementation of __main_region_one_react function.
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"""
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#The reactions of state One.
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transitioned_after = transitioned_before
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#Always execute local reactions.
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transitioned_after = self.__react(transitioned_before)
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return transitioned_after
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def __main_region_initial_react(self, transitioned_before):
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"""Implementation of __main_region_initial_react function.
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"""
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#The reactions of state Initial.
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transitioned_after = transitioned_before
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if transitioned_after < 0:
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if self.__time_events[0]:
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self.__exit_sequence_main_region_initial()
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self.x = self.x + 1
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self.__time_events[0] = False
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self.__enter_sequence_main_region_temp_default()
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self.__react(0)
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transitioned_after = 0
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#If no transition was taken
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if transitioned_after == transitioned_before:
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#then execute local reactions.
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transitioned_after = self.__react(transitioned_before)
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return transitioned_after
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def __clear_in_events(self):
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"""Implementation of __clear_in_events function.
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"""
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self.__time_events[0] = False
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def __micro_step(self):
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"""Implementation of __micro_step function.
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"""
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state = self.__state_vector[0]
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if state == self.State.main_region_temp:
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self.__main_region_temp_react(-1)
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elif state == self.State.main_region_zero:
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self.__main_region_zero_react(-1)
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elif state == self.State.main_region_one:
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self.__main_region_one_react(-1)
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elif state == self.State.main_region_initial:
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self.__main_region_initial_react(-1)
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def run_cycle(self):
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"""Implementation of run_cycle function.
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"""
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#Performs a 'run to completion' step.
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if self.timer_service is None:
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raise ValueError('Timer service must be set.')
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if self.__is_executing:
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return
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self.__is_executing = True
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next_event = self.__get_next_event()
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if next_event is not None:
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self.__execute_queued_event(next_event)
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condition_0 = True
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while condition_0:
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self.__micro_step()
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self.__clear_in_events()
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condition_0 = False
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next_event = self.__get_next_event()
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if next_event is not None:
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self.__execute_queued_event(next_event)
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condition_0 = True
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self.__is_executing = False
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def enter(self):
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"""Implementation of enter function.
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"""
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#Activates the state machine.
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if self.timer_service is None:
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raise ValueError('Timer service must be set.')
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if self.__is_executing:
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return
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self.__is_executing = True
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#Default enter sequence for statechart C
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self.__enter_sequence_main_region_default()
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self.__is_executing = False
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def exit(self):
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"""Implementation of exit function.
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"""
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#Deactivates the state machine.
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if self.__is_executing:
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return
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self.__is_executing = True
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#Default exit sequence for statechart C
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self.__exit_sequence_main_region()
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self.__state_vector[0] = self.State.null_state
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self.__is_executing = False
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def trigger_without_event(self):
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"""Implementation of triggerWithoutEvent function.
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"""
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self.run_cycle()
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