# Copyright 2014 Modelling, Simulation and Design Lab (MSDL) at # McGill University and the University of Antwerp (http://msdl.cs.mcgill.ca/) # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import threading class ThreadingBackend(object): """ Wrapper around the actual threading backend. It will also handle interrupts and the passing of them to the calling thread. """ def __init__(self, subsystem, args): """ Constructor :param subsystem: string specifying the subsystem to use: python, tkinter or loop :param args: all additional arguments that should be passed to the subsystem's constructor (must be a list) """ self.interrupted_value = None self.value_lock = threading.Lock() if subsystem == "python": from pypdevs.realtime.threadingPython import ThreadingPython self.subsystem = ThreadingPython(*args) elif subsystem == "tkinter": from pypdevs.realtime.threadingTkInter import ThreadingTkInter self.subsystem = ThreadingTkInter(*args) elif subsystem == "loop": from pypdevs.realtime.threadingGameLoop import ThreadingGameLoop self.subsystem = ThreadingGameLoop(*args) else: raise Exception("Realtime subsystem not found: " + str(subsystem)) def wait(self, time, func): """ A non-blocking call, which will call the *func* parameter after *time* seconds. It will use the provided backend to do this. :param time: time to wait in seconds, a float is possible :param func: the function to call after the time has passed """ self.subsystem.wait(time, func) def interrupt(self, value): """ Interrupt a running wait call. :param value: the value that interrupts """ self.interrupted_value = value self.subsystem.interrupt() def setInterrupt(self, value): """ Sets the value of the interrupt. This should not be used manually and is only required to prevent the asynchronous combo generator from making *interrrupt()* calls. :param value: value with which the interrupt variable should be set """ with self.value_lock: if self.interrupted_value is None: self.interrupted_value = value return True else: # The interrupt was already set, indicating a collision! return False def getInterrupt(self): """ Return the value of the interrupt and clear it internally. :returns: the interrupt """ with self.value_lock: val = self.interrupted_value self.interrupted_value = None return val def step(self): """ Perform a step in the backend; only supported for the game loop backend. """ self.subsystem.step()