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doc/experiment_tk.py
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doc/experiment_tk.py
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# Copyright 2014 Modelling, Simulation and Design Lab (MSDL) at
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# McGill University and the University of Antwerp (http://msdl.cs.mcgill.ca/)
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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from pypdevs.simulator import Simulator
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from Tkinter import *
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from trafficLightModel import *
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isBlinking = None
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model = TrafficLight(name="trafficLight")
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refs = {"INTERRUPT": model.INTERRUPT}
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root = Tk()
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sim = Simulator(model)
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sim.setRealTime(True)
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sim.setRealTimeInputFile(None)
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sim.setRealTimePorts(refs)
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sim.setVerbose(None)
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sim.setRealTimePlatformTk(root)
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def toManual():
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global isBlinking
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isBlinking = False
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sim.realtime_interrupt("INTERRUPT toManual")
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def toAutonomous():
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global isBlinking
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isBlinking = None
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sim.realtime_interrupt("INTERRUPT toAutonomous")
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size = 50
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xbase = 10
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ybase = 10
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frame = Frame(root)
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canvas = Canvas(frame)
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canvas.create_oval(xbase, ybase, xbase+size, ybase+size, fill="black", tags="red_light")
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canvas.create_oval(xbase, ybase+size, xbase+size, ybase+2*size, fill="black", tags="yellow_light")
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canvas.create_oval(xbase, ybase+2*size, xbase+size, ybase+3*size, fill="black", tags="green_light")
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canvas.pack()
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frame.pack()
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def updateLights():
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state = model.state.get()
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if state == "red":
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canvas.itemconfig("red_light", fill="red")
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canvas.itemconfig("yellow_light", fill="black")
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canvas.itemconfig("green_light", fill="black")
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elif state == "yellow":
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canvas.itemconfig("red_light", fill="black")
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canvas.itemconfig("yellow_light", fill="yellow")
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canvas.itemconfig("green_light", fill="black")
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elif state == "green":
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canvas.itemconfig("red_light", fill="black")
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canvas.itemconfig("yellow_light", fill="black")
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canvas.itemconfig("green_light", fill="green")
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elif state == "manual":
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canvas.itemconfig("red_light", fill="black")
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global isBlinking
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if isBlinking:
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canvas.itemconfig("yellow_light", fill="yellow")
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isBlinking = False
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else:
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canvas.itemconfig("yellow_light", fill="black")
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isBlinking = True
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canvas.itemconfig("green_light", fill="black")
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root.after(500, updateLights)
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b = Button(root, text="toManual", command=toManual)
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b.pack()
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c = Button(root, text="toAutonomous", command=toAutonomous)
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c.pack()
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root.after(100, updateLights)
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sim.simulate()
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root.mainloop()
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