statebuddy/src/statecharts/time.ts

77 lines
2.5 KiB
TypeScript

export type TimeMode = TimePaused | TimeRealTime;
// When the simulation is paused, we only need to know the current simulated time.
export type TimePaused = {
kind: "paused",
simtime: number, // the current simulated time
}
// When the simulation is running in real time, we need to know the time when the simulation was set to real time (both in simulated and wall-clock time), and the time scale. This allows us to compute the simulated time of every future event.
// Such a 'future event' may be:
// - raising an input event
// - changing of the time scale parameter
// - pausing the simulation
export type TimeRealTime = {
kind: "realtime",
since: {
simtime: number, // the simulated time at which the time was set to realtime
wallclktime: number, // the wall-clock time at which the time was set to realtime
}
scale: number, // time scale relative to wall-clock time
}
// given a wall-clock time, how does it translate to simtime?
export function getSimTime(currentMode: TimeMode, wallclktime: number): number {
if (currentMode.kind === "paused") {
return currentMode.simtime;
}
else {
const elapsedWallclk = wallclktime - currentMode.since.wallclktime;
return currentMode.since.simtime + currentMode.scale * elapsedWallclk;
}
}
// given a simulated real time clock, how long will it take in wall-clock time duration until 'simtime' is the current time?
export function getWallClkDelay(realtime: TimeRealTime, simtime: number, wallclktime: number): number {
const currentSimTime = getSimTime(realtime, wallclktime);
const simtimeDelay = simtime - currentSimTime;
return Math.max(0, simtimeDelay / realtime.scale);
}
// given a current simulated clock (paused or real time), switch to real time with given time scale
export function setRealtime(currentMode: TimeMode, scale: number, wallclktime: number): TimeRealTime {
if (currentMode.kind === "paused") {
return {
kind: "realtime",
scale,
since: {
simtime: currentMode.simtime,
wallclktime,
},
};
}
else {
return {
kind: "realtime",
scale,
since: {
simtime: getSimTime(currentMode, wallclktime),
wallclktime,
},
};
}
}
// given a current simulated clock (paused or real time), switch to paused
export function setPaused(currentMode: TimeMode, wallclktime: number): TimePaused {
if (currentMode.kind === "paused") {
return currentMode; // no change
}
else {
return {
kind: "paused",
simtime: getSimTime(currentMode, wallclktime),
};
}
}