implement copy paste
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39a229bf21
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14 changed files with 580 additions and 234 deletions
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@ -1,11 +1,11 @@
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import { evalExpr } from "./actionlang_interpreter";
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import { computeArena, ConcreteState, getDescendants, isOverlapping, OrState, Statechart, stateDescription, Transition } from "./abstract_syntax";
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import { Action, EventTrigger } from "./label_ast";
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import { Environment, RaisedEvents, Mode, RT_Statechart, initialRaised, BigStepOutput, Timers, RT_Event } from "./runtime_types";
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import { Action, AfterTrigger, EventTrigger } from "./label_ast";
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import { Environment, RaisedEvents, Mode, RT_Statechart, initialRaised, BigStepOutput, Timers, RT_Event, TimerElapseEvent } from "./runtime_types";
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export function initialize(ast: Statechart): BigStepOutput {
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let {enteredStates, environment, ...raised} = enterDefault(0, ast.root, {
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environment: new Map(),
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environment: new Environment(),
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...initialRaised,
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});
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return handleInternalEvents(0, ast, {mode: enteredStates, environment, ...raised});
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@ -23,14 +23,19 @@ export function entryActions(simtime: number, state: ConcreteState, actionScope:
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}
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// schedule timers
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// we store timers in the environment (dirty!)
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const environment = new Map(actionScope.environment);
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const timers: Timers = [...(environment.get("_timers") || [])];
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for (const timeOffset of state.timers) {
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const futureSimTime = simtime + timeOffset; // point in simtime when after-trigger becomes enabled
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timers.push([futureSimTime, {kind: "timer", state: state.uid, timeDurMs: timeOffset}]);
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}
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timers.sort((a,b) => a[0] - b[0]); // smallest futureSimTime comes first
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environment.set("_timers", timers);
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let environment = actionScope.environment.transform<Timers>("_timers", oldTimers => {
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const newTimers = [
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...oldTimers,
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...state.timers.map(timeOffset => {
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const futureSimTime = simtime + timeOffset;
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return [futureSimTime, {kind: "timer", state: state.uid, timeDurMs: timeOffset}] as [number, TimerElapseEvent];
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}),
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];
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newTimers.sort((a,b) => a[0] - b[0]);
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return newTimers;
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}, []);
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// new nested scope
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environment = environment.pushScope();
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return {...actionScope, environment};
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}
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@ -38,11 +43,12 @@ export function exitActions(simtime: number, state: ConcreteState, actionScope:
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for (const action of state.exitActions) {
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(actionScope = execAction(action, actionScope));
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}
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let environment = actionScope.environment.popScope();
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// cancel timers
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const environment = new Map(actionScope.environment);
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const timers: Timers = environment.get("_timers") || [];
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const filtered = timers.filter(([_, {state: s}]) => s !== state.uid);
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environment.set("_timers", filtered);
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environment = environment.transform<Timers>("_timers", oldTimers => {
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// remove all timers of 'state':
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return oldTimers.filter(([_, {state: s}]) => s !== state.uid);
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}, []);
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return {...actionScope, environment};
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}
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@ -124,15 +130,15 @@ export function enterPath(simtime: number, path: ConcreteState[], rt: ActionScop
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export function exitCurrent(simtime: number, state: ConcreteState, rt: EnteredScope): ActionScope {
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let {enteredStates, ...actionScope} = rt;
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// exit all active children...
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for (const child of state.children) {
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if (enteredStates.has(child.uid)) {
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if (enteredStates.has(state.uid)) {
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// exit all active children...
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for (const child of state.children) {
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actionScope = exitCurrent(simtime, child, {enteredStates, ...actionScope});
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}
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}
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// execute exit actions
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actionScope = exitActions(simtime, state, actionScope);
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// execute exit actions
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actionScope = exitActions(simtime, state, actionScope);
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}
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return actionScope;
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}
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@ -140,7 +146,7 @@ export function exitCurrent(simtime: number, state: ConcreteState, rt: EnteredSc
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export function exitPath(simtime: number, path: ConcreteState[], rt: EnteredScope): ActionScope {
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let {enteredStates, ...actionScope} = rt;
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const toExit = enteredStates.difference(new Set(path));
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const toExit = enteredStates.difference(new Set(path.map(s=>s.uid)));
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const [state, ...rest] = path;
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@ -152,18 +158,16 @@ export function exitPath(simtime: number, path: ConcreteState[], rt: EnteredScop
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// execute exit actions
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actionScope = exitActions(simtime, state, actionScope);
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return actionScope;
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}
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export function execAction(action: Action, rt: ActionScope): ActionScope {
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if (action.kind === "assignment") {
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const rhs = evalExpr(action.rhs, rt.environment);
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const newEnvironment = new Map(rt.environment);
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newEnvironment.set(action.lhs, rhs);
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const environment = rt.environment.set(action.lhs, rhs);
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return {
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...rt,
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environment: newEnvironment,
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environment,
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};
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}
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else if (action.kind === "raise") {
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@ -224,7 +228,6 @@ export function handleEvent(simtime: number, event: RT_Event, statechart: Statec
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console.warn('nondeterminism!!!!');
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}
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const t = enabled[0];
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console.log('enabled:', transitionDescription(t));
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const {arena, srcPath, tgtPath} = computeArena(t);
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let overlapping = false;
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for (const alreadyFired of arenasFired) {
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@ -233,30 +236,25 @@ export function handleEvent(simtime: number, event: RT_Event, statechart: Statec
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}
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}
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if (!overlapping) {
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console.log('^ firing');
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let oldValue;
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if (event.kind === "input" && event.param !== undefined) {
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// input events may have a parameter
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// *temporarily* add event to environment (dirty!)
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oldValue = environment.get(event.param);
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environment = new Map([
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...environment,
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[(t.label[0].trigger as EventTrigger).paramName as string, event.param],
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]);
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// add event parameter to environment in new scope
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environment = environment.pushScope();
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environment = environment.newVar(
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(t.label[0].trigger as EventTrigger).paramName as string,
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event.param,
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);
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}
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({mode, environment, ...raised} = fireTransition(simtime, t, arena, srcPath, tgtPath, {mode, environment, ...raised}));
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if (event.kind === "input" && event.param) {
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// restore original value of variable that had same name as input parameter
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environment = new Map([
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...environment,
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[(t.label[0].trigger as EventTrigger).paramName as string, oldValue],
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]);
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console.log('restored environment:', environment);
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environment = environment.popScope();
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// console.log('restored environment:', environment);
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}
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arenasFired.add(arena);
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}
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else {
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console.log('skip (overlapping arenas)');
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// console.log('skip (overlapping arenas)');
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}
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}
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else {
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@ -292,9 +290,10 @@ function transitionDescription(t: Transition) {
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export function fireTransition(simtime: number, t: Transition, arena: OrState, srcPath: ConcreteState[], tgtPath: ConcreteState[], {mode, environment, ...raised}: RT_Statechart & RaisedEvents): RT_Statechart & RaisedEvents {
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// console.log('fire ', transitionDescription(t), {arena, srcPath, tgtPath});
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console.log('fire ', transitionDescription(t), {arena, srcPath, tgtPath});
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// exit src
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console.log('exit src...');
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({environment, ...raised} = exitPath(simtime, srcPath.slice(1), {environment, enteredStates: mode, ...raised}));
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const toExit = getDescendants(arena);
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toExit.delete(arena.uid); // do not exit the arena itself
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@ -306,6 +305,7 @@ export function fireTransition(simtime: number, t: Transition, arena: OrState, s
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}
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// enter tgt
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console.log('enter tgt...');
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let enteredStates;
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({enteredStates, environment, ...raised} = enterPath(simtime, tgtPath.slice(1), {environment, ...raised}));
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const enteredMode = exitedMode.union(enteredStates);
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