move some more stuff around
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400efff3a1
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18 changed files with 32 additions and 32 deletions
205
src/util/geometry.ts
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205
src/util/geometry.ts
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import { RectSide } from "../statecharts/concrete_syntax";
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export type Vec2D = {
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x: number;
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y: number;
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};
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export type Rect2D = {
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topLeft: Vec2D;
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size: Vec2D;
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};
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export type Line2D = {
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start: Vec2D;
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end: Vec2D;
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};
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// make sure size is always positive
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export function normalizeRect(rect: Rect2D) {
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return {
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topLeft: {
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x: rect.size.x < 0 ? (rect.topLeft.x + rect.size.x) : rect.topLeft.x,
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y: rect.size.y < 0 ? (rect.topLeft.y + rect.size.y) : rect.topLeft.y,
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},
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size: {
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x: rect.size.x < 0 ? -rect.size.x : rect.size.x,
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y: rect.size.y < 0 ? -rect.size.y : rect.size.y,
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}
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};
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}
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export function isEntirelyWithin(child: Rect2D, parent: Rect2D) {
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return (
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child.topLeft.x >= parent.topLeft.x
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&& child.topLeft.y >= parent.topLeft.y
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&& child.topLeft.x + child.size.x <= parent.topLeft.x + parent.size.x
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&& child.topLeft.y + child.size.y <= parent.topLeft.y + parent.size.y
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);
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}
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export function isWithin(p: Vec2D, r: Rect2D) {
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return (
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p.x >= r.topLeft.x && p.x <= r.topLeft.x + r.size.x
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&& p.y >= r.topLeft.y && p.y <= r.topLeft.y + r.size.y
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);
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}
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export function addV2D(a: Vec2D, b: Vec2D) {
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return {
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x: a.x + b.x,
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y: a.y + b.y,
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};
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}
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export function subtractV2D(a: Vec2D, b: Vec2D) {
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return {
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x: a.x - b.x,
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y: a.y - b.y,
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};
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}
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export function scaleV2D(p: Vec2D, scale: number) {
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return {
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x: p.x * scale,
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y: p.y * scale,
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};
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}
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export function area(rect: Rect2D) {
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return rect.size.x * rect.size.y;
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}
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export function lineBBox(line: Line2D, margin=0): Rect2D {
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return {
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topLeft: {
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x: line.start.x - margin,
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y: line.start.y - margin,
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},
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size: {
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x: line.end.x - line.start.x + margin*2,
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y: line.end.y - line.start.y + margin*2,
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},
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}
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}
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export function transformRect(rect: Rect2D, parts: string[], delta: Vec2D): Rect2D {
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return {
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topLeft: {
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x: parts.includes("left") ? rect.topLeft.x + delta.x : rect.topLeft.x,
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y: parts.includes("top") ? rect.topLeft.y + delta.y : rect.topLeft.y,
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},
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size: {
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x: /*Math.max(40,*/ rect.size.x
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+ (parts.includes("right") ? delta.x : 0)
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- (parts.includes("left") ? delta.x : 0),
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y: /*Math.max(40,*/ rect.size.y
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+ (parts.includes("bottom") ? delta.y : 0)
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- (parts.includes("top") ? delta.y : 0),
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},
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};
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}
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export function transformLine(line: Line2D, parts: string[], delta: Vec2D): Line2D {
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return {
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start: parts.includes("start") ? addV2D(line.start, {x: delta.x, y: delta.y}) : line.start,
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end: parts.includes("end") ? addV2D(line.end, {x: delta.x, y: delta.y}) : line.end,
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};
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}
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// intersection point of two lines
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// note: point may not be part of the lines
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// author: ChatGPT
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export function intersectLines(a: Line2D, b: Line2D): Vec2D | null {
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const { start: A1, end: A2 } = a;
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const { start: B1, end: B2 } = b;
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const den =
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(A1.x - A2.x) * (B1.y - B2.y) - (A1.y - A2.y) * (B1.x - B2.x);
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if (den === 0) return null; // parallel or coincident
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const x =
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((A1.x * A2.y - A1.y * A2.x) * (B1.x - B2.x) -
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(A1.x - A2.x) * (B1.x * B2.y - B1.y * B2.x)) /
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den;
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const y =
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((A1.x * A2.y - A1.y * A2.x) * (B1.y - B2.y) -
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(A1.y - A2.y) * (B1.x * B2.y - B1.y * B2.x)) /
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den;
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return { x, y };
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}
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export function euclideanDistance(a: Vec2D, b: Vec2D): number {
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const diffX = a.x - b.x;
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const diffY = a.y - b.y;
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return Math.hypot(diffX, diffY);
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// return Math.sqrt(diffX*diffX + diffY*diffY);
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}
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export function getLeftSide(rect: Rect2D): Line2D {
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return {
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start: rect.topLeft,
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end: {x: rect.topLeft.x, y: rect.topLeft.y + rect.size.y},
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};
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}
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export function getTopSide(rect: Rect2D): Line2D {
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return {
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start: rect.topLeft,
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end: { x: rect.topLeft.x + rect.size.x, y: rect.topLeft.y },
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};
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}
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export function getRightSide(rect: Rect2D): Line2D {
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return {
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start: { x: rect.topLeft.x + rect.size.x, y: rect.topLeft.y },
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end: { x: rect.topLeft.x + rect.size.x, y: rect.topLeft.y + rect.size.y },
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};
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}
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export function getBottomSide(rect: Rect2D): Line2D {
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return {
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start: { x: rect.topLeft.x, y: rect.topLeft.y + rect.size.y },
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end: { x: rect.topLeft.x + rect.size.x, y: rect.topLeft.y + rect.size.y },
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};
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}
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export type ArcDirection = "no" | "cw" | "ccw";
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export function arcDirection(start: RectSide, end: RectSide): ArcDirection {
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if (start === end) {
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if (start === "left" || start === "top") {
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return "ccw";
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}
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else {
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return "cw";
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}
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}
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const both = [start, end];
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if (both.includes("top") && both.includes("bottom")) {
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return "no";
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}
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if (both.includes("left") && both.includes("right")) {
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return "no";
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}
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if (start === "top" && end === "left") {
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return "ccw";
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}
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if (start === "left" && end === "bottom") {
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return "ccw";
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}
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if (start === "bottom" && end === "right") {
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return "ccw";
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}
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if (start === "right" && end === "top") {
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return "ccw";
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}
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return "cw";
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}
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export const sides: [RectSide, (r: Rect2D) => Line2D][] = [
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["left", getLeftSide],
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["top", getTopSide],
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["right", getRightSide],
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["bottom", getBottomSide],
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];
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30
src/util/svg_helper.ts
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30
src/util/svg_helper.ts
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@ -0,0 +1,30 @@
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import { Rect2D } from "./geometry";
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// author: ChatGPT
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export function getBBoxInSvgCoords(el: SVGGraphicsElement, svg: SVGSVGElement): Rect2D {
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const b = el.getBBox();
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const m = el.getCTM()!;
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const toSvg = (x: number, y: number) => {
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const p = svg.createSVGPoint();
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p.x = x; p.y = y;
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return p.matrixTransform(m);
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};
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const pts = [
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toSvg(b.x, b.y),
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toSvg(b.x + b.width, b.y),
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toSvg(b.x, b.y + b.height),
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toSvg(b.x + b.width, b.y + b.height)
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];
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const xs = pts.map(p => p.x);
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const ys = pts.map(p => p.y);
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return {
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topLeft: {
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x: Math.min(...xs),
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y: Math.min(...ys),
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},
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size: {
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x: Math.max(...xs) - Math.min(...xs),
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y: Math.max(...ys) - Math.min(...ys),
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},
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};
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}
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