re-organize project structure a bit + add icons
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24 changed files with 514 additions and 249 deletions
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export type TimeMode = TimePaused | TimeRealTime;
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// When the simulation is paused, we only need to know the current simulated time.
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export type TimePaused = {
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kind: "paused",
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simtime: number, // the current simulated time
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}
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// When the simulation is running in real time, we need to know the time when the simulation was set to real time (both in simulated and wall-clock time), and the time scale. This allows us to compute the simulated time of every future event.
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// Such a 'future event' may be:
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// - raising an input event
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// - changing of the time scale parameter
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// - pausing the simulation
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export type TimeRealTime = {
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kind: "realtime",
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since: {
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simtime: number, // the simulated time at which the time was set to realtime
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wallclktime: number, // the wall-clock time at which the time was set to realtime
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}
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scale: number, // time scale relative to wall-clock time
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}
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// given a wall-clock time, how does it translate to simtime?
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export function getSimTime(currentMode: TimeMode, wallclktime: number): number {
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if (currentMode.kind === "paused") {
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return currentMode.simtime;
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}
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else {
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const elapsedWallclk = wallclktime - currentMode.since.wallclktime;
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return currentMode.since.simtime + currentMode.scale * elapsedWallclk;
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}
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}
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// given a simulated real time clock, how long will it take in wall-clock time duration until 'simtime' is the current time?
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export function getWallClkDelay(realtime: TimeRealTime, simtime: number, wallclktime: number): number {
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const currentSimTime = getSimTime(realtime, wallclktime);
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const simtimeDelay = simtime - currentSimTime;
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return Math.max(0, simtimeDelay / realtime.scale);
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}
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// given a current simulated clock (paused or real time), switch to real time with given time scale
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export function setRealtime(currentMode: TimeMode, scale: number, wallclktime: number): TimeRealTime {
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if (currentMode.kind === "paused") {
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return {
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kind: "realtime",
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scale,
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since: {
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simtime: currentMode.simtime,
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wallclktime,
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},
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};
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}
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else {
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return {
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kind: "realtime",
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scale,
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since: {
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simtime: getSimTime(currentMode, wallclktime),
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wallclktime,
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},
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};
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}
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}
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// given a current simulated clock (paused or real time), switch to paused
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export function setPaused(currentMode: TimeMode, wallclktime: number): TimePaused {
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if (currentMode.kind === "paused") {
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return currentMode; // no change
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}
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else {
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return {
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kind: "paused",
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simtime: getSimTime(currentMode, wallclktime),
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};
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}
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}
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