re-organize project structure a bit + add icons
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24 changed files with 514 additions and 249 deletions
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@ -1,133 +0,0 @@
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import { Action, TransitionLabel } from "./label_ast";
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export type AbstractState = {
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uid: string;
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parent?: ConcreteState;
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children: ConcreteState[];
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comments: [string, string][]; // array of tuple (text-uid, text-text)
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entryActions: Action[];
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exitActions: Action[];
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depth: number;
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timers: number[]; // list of timeouts (e.g., the state having an outgoing transition with trigger "after 4s" would appear as the number 4000 in this list)
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}
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export type AndState = {
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kind: "and";
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} & AbstractState;
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export type OrState = {
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kind: "or";
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// array of tuples: (uid of Arrow indicating initial state, initial state)
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// in a valid AST, there must be one initial state, but we allow the user to draw crazy shit
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initial: [string, ConcreteState][];
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} & AbstractState;
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export type ConcreteState = AndState | OrState;
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export type Transition = {
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uid: string;
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src: ConcreteState;
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tgt: ConcreteState;
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label: TransitionLabel[];
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}
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export type Statechart = {
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root: OrState;
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transitions: Map<string, Transition[]>; // key: source state uid
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variables: Set<string>;
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inputEvents: Set<string>;
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internalEvents: Set<string>;
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outputEvents: Set<string>;
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uid2State: Map<string, ConcreteState>;
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}
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const emptyRoot: OrState = {
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uid: "root",
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kind: "or",
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depth: 0,
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initial: [],
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children:[],
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comments: [],
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entryActions: [],
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exitActions: [],
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timers: [],
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};
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export const emptyStatechart: Statechart = {
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root: emptyRoot,
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transitions: new Map(),
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variables: new Set(),
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inputEvents: new Set(),
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internalEvents: new Set(),
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outputEvents: new Set(),
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uid2State: new Map([["root", emptyRoot]]),
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};
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// reflexive, transitive relation
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export function isAncestorOf({ancestor, descendant}: {ancestor: ConcreteState, descendant: ConcreteState}): ConcreteState[] | false {
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if (ancestor.uid === descendant.uid) {
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return [descendant];
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}
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if (ancestor.depth >= descendant.depth) {
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return false;
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}
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const pathToParent = isAncestorOf({ancestor, descendant: descendant.parent!});
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return pathToParent && [...pathToParent, descendant];
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}
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export function isOverlapping(a: ConcreteState, b: ConcreteState): boolean {
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if (a.depth < b.depth) {
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return Boolean(isAncestorOf({ancestor: a, descendant: b}));
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}
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else {
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return Boolean(isAncestorOf({ancestor: b, descendant: a}));
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}
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}
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// the arena of a transition is the lowest common ancestor state that is an OR-state
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// see "Deconstructing the Semantics of Big-Step Modelling Languages" by Shahram Esmaeilsabzali, 2009
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export function computeArena({src, tgt}: {src: ConcreteState, tgt: ConcreteState}): {
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arena: OrState,
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srcPath: ConcreteState[],
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tgtPath: ConcreteState[],
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} {
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if (src.depth >= tgt.depth) {
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const path = isAncestorOf({descendant: src, ancestor: tgt});
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if (path) {
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if (tgt.kind === "or") {
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return {arena: tgt, srcPath: path, tgtPath: [tgt]};
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}
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}
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// keep looking
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const {arena, srcPath, tgtPath} = computeArena({src, tgt: tgt.parent!});
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return {arena, srcPath, tgtPath: [...tgtPath, tgt]};
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}
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else {
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// same, but swap src and tgt
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const {arena, srcPath, tgtPath} = computeArena({src: tgt, tgt: src});
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return {arena, srcPath: tgtPath, tgtPath: srcPath};
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}
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}
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export function getDescendants(state: ConcreteState): Set<string> {
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const result = new Set([state.uid]);
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for (const child of state.children) {
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for (const descendant of getDescendants(child)) {
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// will include child itself:
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result.add(descendant);
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}
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}
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return result;
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}
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// the 'description' of a state is a human-readable string that (hopefully) identifies the state.
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// if the state contains a comment, we take the 'first' (= visually topmost) comment
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// otherwise we fall back to the state's UID.
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export function stateDescription(state: ConcreteState) {
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const description = state.comments.length > 0 ? state.comments[0][1] : state.uid;
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return description;
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}
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