simple execution works

This commit is contained in:
Joeri Exelmans 2025-10-08 16:49:19 +02:00
parent 2b73da9387
commit 3f2db4457f
9 changed files with 412 additions and 52 deletions

View file

@ -1,11 +1,11 @@
import { ConcreteState, Statechart } from "./ast";
import { computeArena, ConcreteState, isAncestorOf, Statechart, Transition } from "./ast";
import { Action, Expression } from "./label_ast";
import { Environment, RaisedEvents, Mode, RT_Statechart, initialRaised } from "./runtime_types";
export function initialize(ast: Statechart): RT_Statechart {
const {mode, environment, raised} = enter(ast.root, {
const {mode, environment, ...raised} = enterDefault(ast.root, {
environment: new Map(),
raised: initialRaised,
...initialRaised,
});
return {
mode,
@ -17,59 +17,102 @@ export function initialize(ast: Statechart): RT_Statechart {
type ActionScope = {
environment: Environment,
raised: RaisedEvents,
};
} & RaisedEvents;
type EnteredScope = { mode: Mode } & ActionScope;
export function enter(state: ConcreteState, rt: ActionScope): EnteredScope {
let {environment, raised} = rt;
export function enterDefault(state: ConcreteState, rt: ActionScope): EnteredScope {
let actionScope = rt;
// execute entry actions
for (const action of state.entryActions) {
({environment, raised} = execAction(action, {environment, raised}));
(actionScope = execAction(action, actionScope));
}
// enter children...
const mode: {[uid:string]: Mode} = {};
if (state.kind === "and") {
// enter every child
for (const child of state.children) {
let childMode;
({mode: childMode, environment, raised} = enter(child, {environment, raised}));
({mode: childMode, ...actionScope} = enterDefault(child, actionScope));
mode[child.uid] = childMode;
}
}
else if (state.kind === "or") {
const mode: {[uid:string]: Mode} = {};
// same as AND-state, but we only enter the initial state(s)
for (const [_, child] of state.initial) {
let childMode;
({mode: childMode, environment, raised} = enter(child, {environment, raised}));
({mode: childMode, ...actionScope} = enterDefault(child, actionScope));
mode[child.uid] = childMode;
}
}
return { mode, environment, raised };
return { mode, ...actionScope };
}
export function exit(state: ConcreteState, rt: EnteredScope): ActionScope {
let {mode, environment, raised} = rt;
export function enterPath(path: ConcreteState[], rt: ActionScope): EnteredScope {
let actionScope = rt;
const [state, ...rest] = path;
// execute entry actions
for (const action of state.entryActions) {
(actionScope = execAction(action, actionScope));
}
// enter children...
const mode: {[uid:string]: Mode} = {};
if (state.kind === "and") {
// enter every child
for (const child of state.children) {
let childMode;
if (rest.length > 0 && child.uid === rest[0].uid) {
({mode: childMode, ...actionScope} = enterPath(rest, actionScope));
}
else {
({mode: childMode, ...actionScope} = enterDefault(child, actionScope));
}
mode[child.uid] = childMode;
}
}
else if (state.kind === "or") {
if (rest.length > 0) {
let childMode;
({mode: childMode, ...actionScope} = enterPath(rest, actionScope));
mode[rest[0].uid] = childMode;
}
else {
// same as AND-state, but we only enter the initial state(s)
for (const [_, child] of state.initial) {
let childMode;
({mode: childMode, ...actionScope} = enterDefault(child, actionScope));
mode[child.uid] = childMode;
}
}
}
return { mode, ...actionScope };
}
export function exitCurrent(state: ConcreteState, rt: EnteredScope): ActionScope {
let {mode, ...actionScope} = rt;
// exit all active children...
for (const [childUid, childMode] of Object.entries(mode)) {
const child = state.children.find(child => child.uid === childUid);
if (child) {
({environment, raised} = exit(child, {mode: childMode, environment, raised}));
(actionScope = exitCurrent(child, {mode: childMode, ...actionScope}));
}
}
// execute exit actions
for (const action of state.exitActions) {
({environment, raised} = execAction(action, {environment, raised}));
(actionScope = execAction(action, actionScope));
}
return {environment, raised};
return actionScope;
}
export function execAction(action: Action, rt: ActionScope): ActionScope {
@ -87,19 +130,14 @@ export function execAction(action: Action, rt: ActionScope): ActionScope {
// append to internal events
return {
...rt,
raised: {
...rt.raised,
internalEvents: [...rt.raised.internalEvents, action.event]},
internalEvents: [...rt.internalEvents, action.event],
};
}
else {
// append to output events
return {
...rt,
raised: {
...rt.raised,
outputEvents: [...rt.raised.outputEvents, action.event],
},
outputEvents: [...rt.outputEvents, action.event],
}
}
}
@ -142,10 +180,81 @@ export function evalExpr(expr: Expression, environment: Environment): any {
return UNARY_OPERATOR_MAP.get(expr.operator)!(arg);
}
else if (expr.kind === "binaryExpr") {
const argA = evalExpr(expr.lhs, environment);
const argB = evalExpr(expr.rhs, environment);
return BINARY_OPERATOR_MAP.get(expr.operator)!(argA,argB);
const lhs = evalExpr(expr.lhs, environment);
const rhs = evalExpr(expr.rhs, environment);
return BINARY_OPERATOR_MAP.get(expr.operator)!(lhs,rhs);
}
throw new Error("should never reach here");
}
export function getActiveStates(mode: Mode): Set<string> {
return new Set([].concat(
...Object.entries(mode).map(([childUid, childMode]) =>
[childUid, ...getActiveStates(childMode)])
));
}
export function raiseEvent(event: string, statechart: Statechart, sourceState: ConcreteState, rt: RT_Statechart): RT_Statechart[] {
const activeStates = sourceState.children.filter(child => rt.mode.hasOwnProperty(child.uid))
for (const state of activeStates) {
const outgoing = statechart.transitions.get(state.uid) || [];
const enabled = outgoing.filter(transition => transition.label[0].trigger.kind === "event" && transition.label[0].trigger.event === event);
const enabledGuard = enabled.filter(transition =>
evalExpr(transition.label[0].guard, rt.environment)
);
if (enabledGuard.length > 0) {
const newRts = enabledGuard.map(t => fireTransition(t, statechart, rt));
return newRts;
}
else {
// no enabled outgoing transitions, try the children:
return raiseEvent(event, statechart, state, rt);
}
}
return [];
}
function setModeDeep(oldMode: Mode, pathToState: ConcreteState[], newMode: Mode): Mode {
if (pathToState.length === 0) {
return newMode;
}
const [next, ...rest] = pathToState;
return {
...oldMode,
[next.uid]: setModeDeep(oldMode[next.uid], rest, newMode),
}
}
function unsetModeDeep(oldMode: Mode, pathToState: ConcreteState[]): Mode {
if (pathToState.length === 0) {
return {};
}
if (pathToState.length === 1) {
const keyToDelete = pathToState[0].uid;
const newMode = {...oldMode}; // shallow copy
delete newMode[keyToDelete];
return newMode;
}
const [next, ...rest] = pathToState;
return {
...oldMode,
[next.uid]: unsetModeDeep(oldMode[next.uid], rest),
}
}
export function fireTransition(t: Transition, statechart: Statechart, rt: RT_Statechart): RT_Statechart {
const {arena, srcPath, tgtPath} = computeArena(t);
const pathToArena = isAncestorOf({ancestor: statechart.root, descendant: arena}) as ConcreteState[];
console.log('fire ', t.src.comments[0][1], '->', t.tgt.comments[0][1], {srcPath, tgtPath});
let {environment, ...raised} = exitCurrent(srcPath[1], rt);
const exitedMode = unsetModeDeep(rt.mode, [...pathToArena.slice(1), ...srcPath.slice(1)]);
for (const action of t.label[0].actions) {
({environment, ...raised} = execAction(action, {environment, ...raised}));
}
let deepMode;
({mode: deepMode, environment, ...raised} = enterPath(tgtPath.slice(1), {environment, ...raised}));
// console.log('entered path:', tgtPath.slice(1), {deepMode});
const enteredMode = setModeDeep(exitedMode, [...pathToArena.slice(1), ...tgtPath.slice(1)], deepMode);
// console.log('pathToArena:', pathToArena, 'newMode:', enteredMode);
return {mode: enteredMode, environment, inputEvents: rt.inputEvents, ...raised};
}