simple execution works
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2b73da9387
commit
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9 changed files with 412 additions and 52 deletions
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@ -30,7 +30,7 @@ text.highlight {
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}
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.rountangle {
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fill: rgba(255, 255, 255, 255);
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fill: white;
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/* fill: none; */
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stroke: black;
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stroke-width: 2px;
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@ -58,6 +58,10 @@ text.highlight {
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.rountangle.error {
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stroke: rgb(230,0,0);
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}
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.rountangle.active {
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fill: rgb(255, 196, 0);
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fill-opacity: 0.6;
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}
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.selected:hover {
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cursor: grab;
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@ -1,4 +1,4 @@
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import { MouseEventHandler, SetStateAction, useEffect, useRef, useState } from "react";
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import { Dispatch, MouseEventHandler, SetStateAction, useEffect, useRef, useState } from "react";
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import { ArcDirection, Line2D, Rect2D, Vec2D, addV2D, arcDirection, area, euclideanDistance, getBottomSide, getLeftSide, getRightSide, getTopSide, isEntirelyWithin, normalizeRect, subtractV2D, transformLine, transformRect } from "./geometry";
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import "./VisualEditor.css";
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@ -9,7 +9,9 @@ import { parseStatechart } from "./parser";
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import { CORNER_HELPER_OFFSET, CORNER_HELPER_RADIUS, MIN_ROUNTANGLE_SIZE, ROUNTANGLE_RADIUS } from "./parameters";
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import * as lz4 from "@nick/lz4";
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import { initialize } from "./interpreter";
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import { getActiveStates, initialize } from "./interpreter";
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import { RT_Statechart } from "./runtime_types";
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import { emptyStatechart, Statechart } from "./ast";
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type DraggingState = {
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@ -48,7 +50,16 @@ export const sides: [RountanglePart, (r:Rect2D)=>Line2D][] = [
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["bottom", getBottomSide],
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];
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export function VisualEditor() {
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type VisualEditorProps = {
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ast: Statechart,
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setAST: Dispatch<SetStateAction<Statechart>>,
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rt: RT_Statechart|null,
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setRT: Dispatch<SetStateAction<RT_Statechart|null>>,
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errors: [string,string][],
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setErrors: Dispatch<SetStateAction<[string,string][]>>,
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};
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export function VisualEditor({ast, setAST, rt, setRT, errors, setErrors}: VisualEditorProps) {
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const [historyState, setHistoryState] = useState<HistoryState>({current: emptyState, history: [], future: []});
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const state = historyState.current;
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@ -110,8 +121,6 @@ export function VisualEditor() {
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// not null while the user is making a selection
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const [selectingState, setSelectingState] = useState<SelectingState>(null);
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const [errors, setErrors] = useState<[string,string][]>([]);
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const refSVG = useRef<SVGSVGElement>(null);
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useEffect(() => {
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@ -139,9 +148,7 @@ export function VisualEditor() {
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const [statechart, errors] = parseStatechart(state);
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console.log('statechart: ', statechart, 'errors:', errors);
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setErrors(errors);
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const rt = initialize(statechart);
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console.log('runtime:', rt);
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setAST(statechart);
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}, 100);
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return () => clearTimeout(timeout);
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}, [state]);
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@ -489,6 +496,8 @@ export function VisualEditor() {
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}
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}
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const active = getActiveStates(rt?.mode || {});
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const rootErrors = errors.filter(([uid]) => uid === "root").map(err=>err[1]);
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return <svg width="4000px" height="4000px"
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@ -518,6 +527,7 @@ export function VisualEditor() {
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selected={selection.find(r => r.uid === rountangle.uid)?.parts || []}
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highlight={[...(sidesToHighlight[rountangle.uid] || []), ...(rountanglesToHighlight[rountangle.uid]?["left","right","top","bottom"]:[])]}
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errors={errors.filter(([uid,msg])=>uid===rountangle.uid).map(err=>err[1])}
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active={active.has(rountangle.uid)}
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/>)}
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{state.arrows.map(arrow => {
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@ -631,7 +641,7 @@ function rountangleMinSize(size: Vec2D): Vec2D {
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};
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}
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export function RountangleSVG(props: {rountangle: Rountangle, selected: string[], highlight: RountanglePart[], errors: string[]}) {
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export function RountangleSVG(props: {rountangle: Rountangle, selected: string[], highlight: RountanglePart[], errors: string[], active: boolean}) {
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const {topLeft, size, uid} = props.rountangle;
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// always draw a rountangle with a minimum size
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// during resizing, rountangle can be smaller than this size and even have a negative size, but we don't show it
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@ -642,6 +652,7 @@ export function RountangleSVG(props: {rountangle: Rountangle, selected: string[]
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+(props.selected.length===4?" selected":"")
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+((props.rountangle.kind==="or")?" or":"")
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+(props.errors.length>0?" error":"")
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+(props.active?" active":"")
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}
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rx={ROUNTANGLE_RADIUS} ry={ROUNTANGLE_RADIUS}
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x={0}
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@ -2,10 +2,12 @@ import { Action, TransitionLabel } from "./label_ast";
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export type AbstractState = {
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uid: string;
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parent?: ConcreteState;
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children: ConcreteState[];
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comments: [string, string][]; // array of tuple (text-uid, text-text)
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entryActions: Action[];
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exitActions: Action[];
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depth: number;
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}
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export type AndState = {
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@ -37,4 +39,61 @@ export type Statechart = {
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inputEvents: Set<string>;
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internalEvents: Set<string>;
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outputEvents: Set<string>;
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uid2State: Map<string, ConcreteState>;
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}
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export const emptyStatechart: Statechart = {
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root: {
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uid: "root",
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kind: "or",
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initial: [],
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children:[],
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comments: [],
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entryActions: [],
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exitActions: [],
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},
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transitions: new Map(),
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variables: new Set(),
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inputEvents: new Set(),
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internalEvents: new Set(),
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outputEvents: new Set(),
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};
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// reflexive, transitive relation
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export function isAncestorOf({ancestor, descendant}: {ancestor: ConcreteState, descendant: ConcreteState}): ConcreteState[] | false {
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if (ancestor.uid === descendant.uid) {
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return [descendant];
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}
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if (ancestor.depth >= descendant.depth) {
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return false;
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}
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const pathToParent = isAncestorOf({ancestor, descendant: descendant.parent!});
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return pathToParent && [...pathToParent, descendant];
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}
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// the arena of a transition is the lowest common ancestor state that is an OR-state
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// see "Deconstructing the Semantics of Big-Step Modelling Languages" by Shahram Esmaeilsabzali, 2009
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export function computeArena({src, tgt}: {src: ConcreteState, tgt: ConcreteState}): {
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arena: ConcreteState,
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srcPath: ConcreteState[],
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tgtPath: ConcreteState[],
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} {
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if (src.depth >= tgt.depth) {
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const path = isAncestorOf({descendant: src, ancestor: tgt});
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if (path) {
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if (tgt.kind === "or") {
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return {arena: tgt, srcPath: path, tgtPath: [tgt]};
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}
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}
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// keep looking
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const {arena, srcPath, tgtPath} = computeArena({src, tgt: tgt.parent!});
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return {arena, srcPath, tgtPath: [...tgtPath, tgt]};
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}
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else {
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// same, but swap src and tgt
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const {arena, srcPath, tgtPath} = computeArena({src: tgt, tgt: src});
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return {arena, srcPath: tgtPath, tgtPath: srcPath};
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}
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throw new Error("should never reach here");
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}
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@ -1,11 +1,11 @@
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import { ConcreteState, Statechart } from "./ast";
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import { computeArena, ConcreteState, isAncestorOf, Statechart, Transition } from "./ast";
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import { Action, Expression } from "./label_ast";
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import { Environment, RaisedEvents, Mode, RT_Statechart, initialRaised } from "./runtime_types";
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export function initialize(ast: Statechart): RT_Statechart {
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const {mode, environment, raised} = enter(ast.root, {
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const {mode, environment, ...raised} = enterDefault(ast.root, {
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environment: new Map(),
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raised: initialRaised,
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...initialRaised,
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});
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return {
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mode,
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@ -17,59 +17,102 @@ export function initialize(ast: Statechart): RT_Statechart {
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type ActionScope = {
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environment: Environment,
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raised: RaisedEvents,
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};
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} & RaisedEvents;
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type EnteredScope = { mode: Mode } & ActionScope;
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export function enter(state: ConcreteState, rt: ActionScope): EnteredScope {
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let {environment, raised} = rt;
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export function enterDefault(state: ConcreteState, rt: ActionScope): EnteredScope {
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let actionScope = rt;
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// execute entry actions
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for (const action of state.entryActions) {
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({environment, raised} = execAction(action, {environment, raised}));
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(actionScope = execAction(action, actionScope));
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}
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// enter children...
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const mode: {[uid:string]: Mode} = {};
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if (state.kind === "and") {
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// enter every child
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for (const child of state.children) {
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let childMode;
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({mode: childMode, environment, raised} = enter(child, {environment, raised}));
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({mode: childMode, ...actionScope} = enterDefault(child, actionScope));
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mode[child.uid] = childMode;
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}
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}
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else if (state.kind === "or") {
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const mode: {[uid:string]: Mode} = {};
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// same as AND-state, but we only enter the initial state(s)
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for (const [_, child] of state.initial) {
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let childMode;
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({mode: childMode, environment, raised} = enter(child, {environment, raised}));
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({mode: childMode, ...actionScope} = enterDefault(child, actionScope));
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mode[child.uid] = childMode;
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}
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}
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return { mode, environment, raised };
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return { mode, ...actionScope };
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}
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export function exit(state: ConcreteState, rt: EnteredScope): ActionScope {
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let {mode, environment, raised} = rt;
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export function enterPath(path: ConcreteState[], rt: ActionScope): EnteredScope {
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let actionScope = rt;
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const [state, ...rest] = path;
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// execute entry actions
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for (const action of state.entryActions) {
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(actionScope = execAction(action, actionScope));
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}
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// enter children...
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const mode: {[uid:string]: Mode} = {};
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if (state.kind === "and") {
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// enter every child
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for (const child of state.children) {
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let childMode;
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if (rest.length > 0 && child.uid === rest[0].uid) {
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({mode: childMode, ...actionScope} = enterPath(rest, actionScope));
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}
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else {
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({mode: childMode, ...actionScope} = enterDefault(child, actionScope));
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}
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mode[child.uid] = childMode;
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}
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}
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else if (state.kind === "or") {
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if (rest.length > 0) {
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let childMode;
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({mode: childMode, ...actionScope} = enterPath(rest, actionScope));
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mode[rest[0].uid] = childMode;
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}
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else {
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// same as AND-state, but we only enter the initial state(s)
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for (const [_, child] of state.initial) {
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let childMode;
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({mode: childMode, ...actionScope} = enterDefault(child, actionScope));
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mode[child.uid] = childMode;
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}
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}
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}
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return { mode, ...actionScope };
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}
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export function exitCurrent(state: ConcreteState, rt: EnteredScope): ActionScope {
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let {mode, ...actionScope} = rt;
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// exit all active children...
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for (const [childUid, childMode] of Object.entries(mode)) {
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const child = state.children.find(child => child.uid === childUid);
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if (child) {
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({environment, raised} = exit(child, {mode: childMode, environment, raised}));
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(actionScope = exitCurrent(child, {mode: childMode, ...actionScope}));
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}
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}
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// execute exit actions
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for (const action of state.exitActions) {
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({environment, raised} = execAction(action, {environment, raised}));
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(actionScope = execAction(action, actionScope));
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}
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return {environment, raised};
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return actionScope;
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}
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export function execAction(action: Action, rt: ActionScope): ActionScope {
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@ -87,19 +130,14 @@ export function execAction(action: Action, rt: ActionScope): ActionScope {
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// append to internal events
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return {
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...rt,
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raised: {
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...rt.raised,
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internalEvents: [...rt.raised.internalEvents, action.event]},
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internalEvents: [...rt.internalEvents, action.event],
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};
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}
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else {
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// append to output events
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return {
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...rt,
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raised: {
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...rt.raised,
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outputEvents: [...rt.raised.outputEvents, action.event],
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},
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outputEvents: [...rt.outputEvents, action.event],
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}
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}
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}
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@ -142,10 +180,81 @@ export function evalExpr(expr: Expression, environment: Environment): any {
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return UNARY_OPERATOR_MAP.get(expr.operator)!(arg);
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}
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else if (expr.kind === "binaryExpr") {
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const argA = evalExpr(expr.lhs, environment);
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const argB = evalExpr(expr.rhs, environment);
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return BINARY_OPERATOR_MAP.get(expr.operator)!(argA,argB);
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const lhs = evalExpr(expr.lhs, environment);
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const rhs = evalExpr(expr.rhs, environment);
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return BINARY_OPERATOR_MAP.get(expr.operator)!(lhs,rhs);
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}
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throw new Error("should never reach here");
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}
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export function getActiveStates(mode: Mode): Set<string> {
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return new Set([].concat(
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...Object.entries(mode).map(([childUid, childMode]) =>
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[childUid, ...getActiveStates(childMode)])
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));
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}
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export function raiseEvent(event: string, statechart: Statechart, sourceState: ConcreteState, rt: RT_Statechart): RT_Statechart[] {
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const activeStates = sourceState.children.filter(child => rt.mode.hasOwnProperty(child.uid))
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for (const state of activeStates) {
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const outgoing = statechart.transitions.get(state.uid) || [];
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const enabled = outgoing.filter(transition => transition.label[0].trigger.kind === "event" && transition.label[0].trigger.event === event);
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const enabledGuard = enabled.filter(transition =>
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evalExpr(transition.label[0].guard, rt.environment)
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);
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if (enabledGuard.length > 0) {
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const newRts = enabledGuard.map(t => fireTransition(t, statechart, rt));
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return newRts;
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}
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else {
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// no enabled outgoing transitions, try the children:
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return raiseEvent(event, statechart, state, rt);
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}
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}
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return [];
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}
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function setModeDeep(oldMode: Mode, pathToState: ConcreteState[], newMode: Mode): Mode {
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if (pathToState.length === 0) {
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return newMode;
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}
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const [next, ...rest] = pathToState;
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return {
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...oldMode,
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[next.uid]: setModeDeep(oldMode[next.uid], rest, newMode),
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}
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}
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function unsetModeDeep(oldMode: Mode, pathToState: ConcreteState[]): Mode {
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if (pathToState.length === 0) {
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return {};
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}
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if (pathToState.length === 1) {
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const keyToDelete = pathToState[0].uid;
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const newMode = {...oldMode}; // shallow copy
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delete newMode[keyToDelete];
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return newMode;
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}
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const [next, ...rest] = pathToState;
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return {
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...oldMode,
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[next.uid]: unsetModeDeep(oldMode[next.uid], rest),
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}
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}
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export function fireTransition(t: Transition, statechart: Statechart, rt: RT_Statechart): RT_Statechart {
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const {arena, srcPath, tgtPath} = computeArena(t);
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const pathToArena = isAncestorOf({ancestor: statechart.root, descendant: arena}) as ConcreteState[];
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console.log('fire ', t.src.comments[0][1], '->', t.tgt.comments[0][1], {srcPath, tgtPath});
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let {environment, ...raised} = exitCurrent(srcPath[1], rt);
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const exitedMode = unsetModeDeep(rt.mode, [...pathToArena.slice(1), ...srcPath.slice(1)]);
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for (const action of t.label[0].actions) {
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({environment, ...raised} = execAction(action, {environment, ...raised}));
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}
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let deepMode;
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({mode: deepMode, environment, ...raised} = enterPath(tgtPath.slice(1), {environment, ...raised}));
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// console.log('entered path:', tgtPath.slice(1), {deepMode});
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const enteredMode = setModeDeep(exitedMode, [...pathToArena.slice(1), ...tgtPath.slice(1)], deepMode);
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// console.log('pathToArena:', pathToArena, 'newMode:', enteredMode);
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return {mode: enteredMode, environment, inputEvents: rt.inputEvents, ...raised};
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}
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@ -18,6 +18,7 @@ export function parseStatechart(state: VisualEditorState): [Statechart, [string,
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comments: [],
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entryActions: [],
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exitActions: [],
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depth: 0,
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}
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const uid2State = new Map<string, ConcreteState>([["root", root]]);
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@ -54,10 +55,12 @@ export function parseStatechart(state: VisualEditorState): [Statechart, [string,
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const candidate = parentCandidates[i];
|
||||
if (candidate.uid === "root" || isEntirelyWithin(rt, candidate)) {
|
||||
// found our parent :)
|
||||
const parentState = uid2State.get(candidate.uid);
|
||||
parentState!.children.push(state);
|
||||
const parentState = uid2State.get(candidate.uid)!;
|
||||
parentState.children.push(state);
|
||||
parentCandidates.push(rt);
|
||||
parentLinks.set(rt.uid, candidate.uid);
|
||||
state.parent = parentState;
|
||||
state.depth = parentState.depth+1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue