fix: sometimes entering default state would not highlight initial state marker
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22fbe70a60
commit
373e26dc1b
5 changed files with 44 additions and 28 deletions
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@ -5,13 +5,13 @@ import { BigStepOutput, Environment, initialRaised, Mode, RaisedEvents, RT_Event
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export function initialize(ast: Statechart): BigStepOutput {
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let history = new Map();
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let enteredStates, environment, raised;
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({enteredStates, environment, history, ...raised} = enterDefault(0, ast.root, {
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let enteredStates, environment, rest;
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({enteredStates, environment, history, ...rest} = enterDefault(0, ast.root, {
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environment: new Environment([new Map([["_timers", []]])]),
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history,
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...initialRaised,
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}));
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return handleInternalEvents(0, ast, {mode: enteredStates, environment, history, ...raised});
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return handleInternalEvents(0, ast, {mode: enteredStates, environment, history, ...rest});
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}
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type ActionScope = {
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@ -121,8 +121,10 @@ export function enterDefault(simtime: number, state: ConcreteState, rt: ActionSc
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({enteredStates: enteredChildren, firedTransitions, ...actionScope} = enterDefault(simtime, toEnter, {firedTransitions, ...actionScope}));
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enteredStates = enteredStates.union(enteredChildren);
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}
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// console.warn(state.uid + ': no initial state');
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}
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else {
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console.warn(state.uid + ': no initial state');
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}
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}
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return {enteredStates, firedTransitions, ...actionScope};
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}
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@ -155,12 +157,7 @@ export function enterStates(simtime: number, state: ConcreteState, toEnter: Set<
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}
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else if (childToEnter.length === 0) {
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// also good, enter default child
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for (const [_, defaultChild] of state.initial) {
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let enteredChildren;
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({enteredStates: enteredChildren, ...actionScope} = enterDefault(simtime, defaultChild, actionScope));
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enteredStates = enteredStates.union(enteredChildren);
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break; // one is enough
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}
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return enterDefault(simtime, state, {...actionScope});
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}
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else {
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throw new Error("can only enter one child of an OR-state, stupid!");
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@ -184,6 +181,7 @@ export function exitCurrent(simtime: number, state: ConcreteState, rt: EnteredSc
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({history, ...actionScope} = exitActions(simtime, state, {enteredStates, history, ...actionScope}));
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// record history
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history = new Map(history); // defensive copy
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for (const h of state.history) {
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if (h.kind === "shallow") {
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history.set(h.uid, new Set(state.children
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@ -204,7 +202,7 @@ export function exitCurrent(simtime: number, state: ConcreteState, rt: EnteredSc
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return {history, ...actionScope};
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}
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export function handleEvent(simtime: number, event: RT_Event, statechart: Statechart, activeParent: StableState, {environment, mode, history, ...raised}: RT_Statechart & RaisedEvents): RT_Statechart & RaisedEvents {
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export function handleEvent(simtime: number, event: RT_Event, statechart: Statechart, activeParent: StableState, {environment, mode, ...rest}: RT_Statechart & RaisedEvents): RT_Statechart & RaisedEvents {
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const arenasFired = new Set<OrState>();
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for (const state of activeParent.children) {
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if (mode.has(state.uid)) {
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@ -256,7 +254,7 @@ export function handleEvent(simtime: number, event: RT_Event, statechart: Statec
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event.param,
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);
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}
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({mode, environment, history, ...raised} = fireTransition(simtime, t, statechart.transitions, l, arena, {mode, environment, history, ...raised}));
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({mode, environment, ...rest} = fireTransition(simtime, t, statechart.transitions, l, arena, {mode, environment, ...rest}));
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if (event.kind === "input" && event.param !== undefined) {
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environment = environment.popScope();
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}
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@ -268,11 +266,12 @@ export function handleEvent(simtime: number, event: RT_Event, statechart: Statec
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}
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else {
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// no enabled outgoing transitions, try the children:
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({environment, mode, history, ...raised} = handleEvent(simtime, event, statechart, state, {environment, mode, history, ...raised}));
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({environment, mode, ...rest} = handleEvent(simtime, event, statechart, state,
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{environment, mode, ...rest}));
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}
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}
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}
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return {environment, mode, history, ...raised};
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return {environment, mode, ...rest};
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}
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export function handleInputEvent(simtime: number, event: RT_Event, statechart: Statechart, {mode, environment, history}: {mode: Mode, environment: Environment, history: RT_History}): BigStepOutput {
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@ -293,20 +292,20 @@ export function handleInternalEvents(simtime: number, statechart: Statechart, {i
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return rest;
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}
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export function fireTransition(simtime: number, t: Transition, ts: Map<string, Transition[]>, label: TransitionLabel, arena: OrState, {mode, environment, history, ...raised}: RT_Statechart & RaisedEvents): RT_Statechart & RaisedEvents {
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export function fireTransition(simtime: number, t: Transition, ts: Map<string, Transition[]>, label: TransitionLabel, arena: OrState, {mode, environment, history, ...rest}: RT_Statechart & RaisedEvents): RT_Statechart & RaisedEvents {
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console.log('fire', transitionDescription(t));
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const srcPath = computePath({ancestor: arena, descendant: t.src as ConcreteState}).reverse() as ConcreteState[];
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// exit src and other states up to arena
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({environment, history, ...raised} = exitCurrent(simtime, srcPath[0], {environment, enteredStates: mode, history, ...raised}))
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({environment, history, ...rest} = exitCurrent(simtime, srcPath[0], {environment, enteredStates: mode, history, ...rest}))
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const toExit = getDescendants(arena);
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toExit.delete(arena.uid); // do not exit the arena itself
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const exitedMode = mode.difference(toExit); // active states after exiting the states we need to exit
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// console.log({exitedMode});
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return fireSecondHalfOfTransition(simtime, t, ts, label, arena, {mode: exitedMode, history, environment, ...raised});
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return fireSecondHalfOfTransition(simtime, t, ts, label, arena, {mode: exitedMode, history, environment, ...rest});
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}
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// assuming we've already exited the source state of the transition, now enter the target state
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@ -350,7 +349,7 @@ export function fireSecondHalfOfTransition(simtime: number, t: Transition, ts: M
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// enter tgt
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let enteredStates;
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({enteredStates, environment, history, ...raised} = enterStates(simtime, state, toEnter, {environment, history, firedTransitions, ...raised}));
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({enteredStates, environment, history, firedTransitions, ...raised} = enterStates(simtime, state, toEnter, {environment, history, firedTransitions, ...raised}));
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const enteredMode = mode.union(enteredStates);
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// console.log({enteredMode});
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