raising events appears to work. nondeterminism currently ignored
This commit is contained in:
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3f2db4457f
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8 changed files with 243 additions and 194 deletions
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@ -1,19 +1,13 @@
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import { useState } from "react";
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import { ConcreteState, emptyStatechart, Statechart, Transition } from "../VisualEditor/ast";
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import { ConcreteState, emptyStatechart, Statechart, stateDescription, Transition } from "../VisualEditor/ast";
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import { VisualEditor } from "../VisualEditor/VisualEditor";
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import { RT_Statechart } from "../VisualEditor/runtime_types";
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import { initialize, raiseEvent } from "../VisualEditor/interpreter";
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import { initialize, handleEvent } from "../VisualEditor/interpreter";
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import { Action, Expression } from "../VisualEditor/label_ast";
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import "../index.css";
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import "./App.css";
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import { Action, Expression } from "../VisualEditor/label_ast";
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export function stateDescription(state: ConcreteState) {
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const description = state.comments.length > 0 ? state.comments[0][1] : state.uid;
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return description;
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}
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export function ShowTransition(props: {transition: Transition}) {
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return <>➔ {stateDescription(props.transition.tgt)}</>;
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@ -51,34 +45,22 @@ export function AST(props: {root: ConcreteState, transitions: Map<string, Transi
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<summary>{props.root.kind}: {description}</summary>
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{props.root.entryActions.length>0 &&
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<details open={true}>
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<summary>entry actions</summary>
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{props.root.entryActions.map(action =>
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<div> <ShowAction action={action}/></div>
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)}
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</details>
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props.root.entryActions.map(action =>
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<div> entry / <ShowAction action={action}/></div>
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)
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}
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{props.root.exitActions.length>0 &&
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<details open={true}>
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<summary>exit actions</summary>
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{props.root.exitActions.map(action =>
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<ShowAction action={action}/>
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)}
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</details>
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props.root.exitActions.map(action =>
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<div> exit / <ShowAction action={action}/></div>
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)
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}
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{props.root.children.length>0 &&
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<details open={true}>
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<summary>children</summary>
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{props.root.children.map(child =>
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props.root.children.map(child =>
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<AST root={child} transitions={props.transitions} />
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)}
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</details>
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)
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}
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{outgoing.length>0 &&
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<details open={true}>
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<summary>outgoing</summary>
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{outgoing.map(transition => <> <ShowTransition transition={transition}/><br/></>)}
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</details>
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outgoing.map(transition => <> <ShowTransition transition={transition}/><br/></>)
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}
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</details>
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}
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@ -104,14 +86,15 @@ export function App() {
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function raise(event: string) {
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if (rt && ast.inputEvents.has(event)) {
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const nextConfigs = raiseEvent(event, ast, ast.root, rt)
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console.log({nextConfigs});
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if (nextConfigs.length > 0) {
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if (nextConfigs.length > 1) {
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console.warn('non-determinism, blindly selecting first next run-time state!');
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}
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setRT(nextConfigs[0]);
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}
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const nextConfig = handleEvent(event, ast, ast.root, rt);
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setRT(nextConfig);
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// console.log({nextConfigs});
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// if (nextConfigs.length > 0) {
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// if (nextConfigs.length > 1) {
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// console.warn('non-determinism, blindly selecting first next run-time state!');
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// }
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// setRT(nextConfigs[0]);
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// }
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}
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}
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@ -126,9 +109,9 @@ export function App() {
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</select>
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<button onClick={stop} >stop</button>
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<input type="radio" name="paused" id="radio-paused" checked={paused} disabled={rt===null}/>
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<input type="radio" name="paused" id="radio-paused" checked={paused} disabled={rt===null} onChange={e => setPaused(e.target.checked)}/>
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<label htmlFor="radio-paused">paused</label>
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<input type="radio" name="realtime" id="radio-realtime" checked={!paused} disabled={rt===null}/>
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<input type="radio" name="realtime" id="radio-realtime" checked={!paused} disabled={rt===null} onChange={e => setPaused(!e.target.checked)}/>
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<label htmlFor="radio-realtime">real-time</label>
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<label htmlFor="number-timescale">timescale</label>
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@ -60,7 +60,7 @@ text.highlight {
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}
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.rountangle.active {
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fill: rgb(255, 196, 0);
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fill-opacity: 0.6;
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fill-opacity: 0.2;
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}
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.selected:hover {
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@ -9,9 +9,8 @@ import { parseStatechart } from "./parser";
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import { CORNER_HELPER_OFFSET, CORNER_HELPER_RADIUS, MIN_ROUNTANGLE_SIZE, ROUNTANGLE_RADIUS } from "./parameters";
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import * as lz4 from "@nick/lz4";
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import { getActiveStates, initialize } from "./interpreter";
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import { RT_Statechart } from "./runtime_types";
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import { emptyStatechart, Statechart } from "./ast";
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import { Statechart } from "./ast";
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type DraggingState = {
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@ -401,6 +400,11 @@ export function VisualEditor({ast, setAST, rt, setRT, errors, setErrors}: Visual
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...state.texts.map(t => ({uid: t.uid, parts: ["text"]})),
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]);
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}
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if (e.key === "c") {
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// e.preventDefault();
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// setClipboard()
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}
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}
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};
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@ -496,7 +500,7 @@ export function VisualEditor({ast, setAST, rt, setRT, errors, setErrors}: Visual
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}
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}
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const active = getActiveStates(rt?.mode || {});
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const active = rt?.mode || new Set();
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const rootErrors = errors.filter(([uid]) => uid === "root").map(err=>err[1]);
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46
src/VisualEditor/actionlang_interpreter.ts
Normal file
46
src/VisualEditor/actionlang_interpreter.ts
Normal file
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@ -0,0 +1,46 @@
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// Just a simple recursive interpreter for the action language
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import { Expression } from "./label_ast";
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import { Environment } from "./runtime_types";
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const UNARY_OPERATOR_MAP: Map<string, (x: any) => any> = new Map([
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["!", x => !x],
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["-", x => -x as any],
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]);
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const BINARY_OPERATOR_MAP: Map<string, (a: any, b: any) => any> = new Map([
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["+", (a, b) => a + b],
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["-", (a, b) => a - b],
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["*", (a, b) => a * b],
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["/", (a, b) => a / b],
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["&&", (a, b) => a && b],
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["||", (a, b) => a || b],
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["==", (a, b) => a == b],
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["<=", (a, b) => a <= b],
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[">=", (a, b) => a >= b],
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["<", (a, b) => a < b],
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[">", (a, b) => a > b],
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]);
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export function evalExpr(expr: Expression, environment: Environment): any {
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if (expr.kind === "literal") {
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return expr.value;
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}
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else if (expr.kind === "ref") {
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const found = environment.get(expr.variable);
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if (found === undefined) {
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throw new Error(`variable '${expr.variable}' does not exist in environment`);
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}
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return found;
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}
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else if (expr.kind === "unaryExpr") {
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const arg = evalExpr(expr.expr, environment);
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return UNARY_OPERATOR_MAP.get(expr.operator)!(arg);
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}
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else if (expr.kind === "binaryExpr") {
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const lhs = evalExpr(expr.lhs, environment);
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const rhs = evalExpr(expr.rhs, environment);
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return BINARY_OPERATOR_MAP.get(expr.operator)!(lhs, rhs);
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}
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throw new Error("should never reach here");
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}
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@ -43,21 +43,25 @@ export type Statechart = {
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uid2State: Map<string, ConcreteState>;
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}
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export const emptyStatechart: Statechart = {
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root: {
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const emptyRoot: OrState = {
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uid: "root",
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kind: "or",
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depth: 0,
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initial: [],
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children:[],
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comments: [],
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entryActions: [],
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exitActions: [],
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},
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};
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export const emptyStatechart: Statechart = {
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root: emptyRoot,
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transitions: new Map(),
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variables: new Set(),
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inputEvents: new Set(),
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internalEvents: new Set(),
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outputEvents: new Set(),
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uid2State: new Map([["root", emptyRoot]]),
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};
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// reflexive, transitive relation
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@ -72,10 +76,19 @@ export function isAncestorOf({ancestor, descendant}: {ancestor: ConcreteState, d
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return pathToParent && [...pathToParent, descendant];
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}
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export function isOverlapping(a: ConcreteState, b: ConcreteState): boolean {
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if (a.depth < b.depth) {
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return Boolean(isAncestorOf({ancestor: a, descendant: b}));
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}
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else {
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return Boolean(isAncestorOf({ancestor: b, descendant: a}));
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}
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}
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// the arena of a transition is the lowest common ancestor state that is an OR-state
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// see "Deconstructing the Semantics of Big-Step Modelling Languages" by Shahram Esmaeilsabzali, 2009
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export function computeArena({src, tgt}: {src: ConcreteState, tgt: ConcreteState}): {
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arena: ConcreteState,
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arena: OrState,
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srcPath: ConcreteState[],
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tgtPath: ConcreteState[],
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} {
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@ -95,5 +108,24 @@ export function computeArena({src, tgt}: {src: ConcreteState, tgt: ConcreteState
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const {arena, srcPath, tgtPath} = computeArena({src: tgt, tgt: src});
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return {arena, srcPath: tgtPath, tgtPath: srcPath};
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}
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throw new Error("should never reach here");
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}
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export function getDescendants(state: ConcreteState): Set<string> {
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const result = new Set([state.uid]);
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for (const child of state.children) {
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for (const descendant of getDescendants(child)) {
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// will include child itself:
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result.add(descendant);
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}
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}
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return result;
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}
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// the 'description' of a state is a human-readable string that (hopefully) identifies the state.
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// if the state contains a comment, we take the 'first' (= visually topmost) comment
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// otherwise we fall back to the state's UID.
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export function stateDescription(state: ConcreteState) {
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const description = state.comments.length > 0 ? state.comments[0][1] : state.uid;
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return description;
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}
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@ -1,16 +1,17 @@
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import { computeArena, ConcreteState, isAncestorOf, Statechart, Transition } from "./ast";
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import { Action, Expression } from "./label_ast";
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import { act } from "react";
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import { evalExpr } from "./actionlang_interpreter";
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import { computeArena, ConcreteState, getDescendants, isAncestorOf, isOverlapping, OrState, Statechart, stateDescription, Transition } from "./ast";
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import { Action } from "./label_ast";
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import { Environment, RaisedEvents, Mode, RT_Statechart, initialRaised } from "./runtime_types";
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export function initialize(ast: Statechart): RT_Statechart {
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const {mode, environment, ...raised} = enterDefault(ast.root, {
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const {enteredStates, environment, ...raised} = enterDefault(ast.root, {
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environment: new Map(),
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...initialRaised,
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});
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return {
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mode,
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mode: enteredStates,
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environment,
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inputEvents: [],
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...raised,
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};
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}
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@ -19,7 +20,7 @@ type ActionScope = {
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environment: Environment,
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} & RaisedEvents;
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type EnteredScope = { mode: Mode } & ActionScope;
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type EnteredScope = { enteredStates: Mode } & ActionScope;
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export function enterDefault(state: ConcreteState, rt: ActionScope): EnteredScope {
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let actionScope = rt;
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@ -30,25 +31,29 @@ export function enterDefault(state: ConcreteState, rt: ActionScope): EnteredScop
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}
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// enter children...
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const mode: {[uid:string]: Mode} = {};
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let enteredStates = new Set([state.uid]);
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if (state.kind === "and") {
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// enter every child
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for (const child of state.children) {
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let childMode;
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({mode: childMode, ...actionScope} = enterDefault(child, actionScope));
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mode[child.uid] = childMode;
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let enteredChildren;
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({enteredStates: enteredChildren, ...actionScope} = enterDefault(child, actionScope));
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enteredStates = enteredStates.union(enteredChildren);
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}
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}
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else if (state.kind === "or") {
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// same as AND-state, but we only enter the initial state(s)
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for (const [_, child] of state.initial) {
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let childMode;
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({mode: childMode, ...actionScope} = enterDefault(child, actionScope));
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mode[child.uid] = childMode;
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if (state.initial.length > 0) {
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if (state.initial.length > 1) {
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console.warn(state.uid + ': multiple initial states, only entering one of them');
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}
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let enteredChildren;
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({enteredStates: enteredChildren, ...actionScope} = enterDefault(state.initial[0][1], actionScope));
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enteredStates = enteredStates.union(enteredChildren);
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}
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console.warn(state.uid + ': no initial state');
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}
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return { mode, ...actionScope };
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return {enteredStates, ...actionScope};
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}
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export function enterPath(path: ConcreteState[], rt: ActionScope): EnteredScope {
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@ -62,48 +67,47 @@ export function enterPath(path: ConcreteState[], rt: ActionScope): EnteredScope
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}
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// enter children...
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const mode: {[uid:string]: Mode} = {};
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let enteredStates = new Set([state.uid]);
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if (state.kind === "and") {
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// enter every child
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for (const child of state.children) {
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let childMode;
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let enteredChildren;
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if (rest.length > 0 && child.uid === rest[0].uid) {
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({mode: childMode, ...actionScope} = enterPath(rest, actionScope));
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({enteredStates: enteredChildren, ...actionScope} = enterPath(rest, actionScope));
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}
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else {
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({mode: childMode, ...actionScope} = enterDefault(child, actionScope));
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({enteredStates: enteredChildren, ...actionScope} = enterDefault(child, actionScope));
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}
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mode[child.uid] = childMode;
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enteredStates = enteredStates.union(enteredChildren);
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}
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}
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else if (state.kind === "or") {
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if (rest.length > 0) {
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let childMode;
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({mode: childMode, ...actionScope} = enterPath(rest, actionScope));
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mode[rest[0].uid] = childMode;
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let enteredChildren;
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({enteredStates: enteredChildren, ...actionScope} = enterPath(rest, actionScope));
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enteredStates = enteredStates.union(enteredChildren);
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}
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else {
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// same as AND-state, but we only enter the initial state(s)
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for (const [_, child] of state.initial) {
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let childMode;
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({mode: childMode, ...actionScope} = enterDefault(child, actionScope));
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mode[child.uid] = childMode;
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let enteredChildren;
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({enteredStates: enteredChildren, ...actionScope} = enterDefault(child, actionScope));
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enteredStates = enteredStates.union(enteredChildren);
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}
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}
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}
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return { mode, ...actionScope };
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return { enteredStates, ...actionScope };
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}
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// exit the given state and all its active descendants
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export function exitCurrent(state: ConcreteState, rt: EnteredScope): ActionScope {
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let {mode, ...actionScope} = rt;
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let {enteredStates, ...actionScope} = rt;
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// exit all active children...
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for (const [childUid, childMode] of Object.entries(mode)) {
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const child = state.children.find(child => child.uid === childUid);
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if (child) {
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(actionScope = exitCurrent(child, {mode: childMode, ...actionScope}));
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for (const child of state.children) {
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if (enteredStates.has(child.uid)) {
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actionScope = exitCurrent(child, {enteredStates, ...actionScope});
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}
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}
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@ -115,6 +119,27 @@ export function exitCurrent(state: ConcreteState, rt: EnteredScope): ActionScope
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return actionScope;
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}
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export function exitPath(path: ConcreteState[], rt: EnteredScope): ActionScope {
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let {enteredStates, ...actionScope} = rt;
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const toExit = enteredStates.difference(new Set(path));
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const [state, ...rest] = path;
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// exit state and all its children, *except* states along the rest of the path
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actionScope = exitCurrent(state, {enteredStates: toExit, ...actionScope});
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if (rest.length > 0) {
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actionScope = exitPath(rest, {enteredStates, ...actionScope});
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}
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// execute exit actions
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for (const action of state.exitActions) {
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(actionScope = execAction(action, actionScope));
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}
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return actionScope;
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}
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export function execAction(action: Action, rt: ActionScope): ActionScope {
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if (action.kind === "assignment") {
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const rhs = evalExpr(action.rhs, rt.environment);
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@ -144,117 +169,73 @@ export function execAction(action: Action, rt: ActionScope): ActionScope {
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throw new Error("should never reach here");
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}
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const UNARY_OPERATOR_MAP: Map<string, (x:any)=>any> = new Map([
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["!", x => !x],
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["-", x => -x as any],
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]);
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const BINARY_OPERATOR_MAP: Map<string, (a:any,b:any)=>any> = new Map([
|
||||
["+", (a,b) => a+b],
|
||||
["-", (a,b) => a-b],
|
||||
["*", (a,b) => a*b],
|
||||
["/", (a,b) => a/b],
|
||||
["&&", (a,b) => a&&b],
|
||||
["||", (a,b) => a||b],
|
||||
["==", (a,b) => a==b],
|
||||
["<=", (a,b) => a<=b],
|
||||
[">=", (a,b) => a>=b],
|
||||
["<", (a,b) => a<b],
|
||||
[">", (a,b) => a>b],
|
||||
]);
|
||||
|
||||
export function evalExpr(expr: Expression, environment: Environment): any {
|
||||
if (expr.kind === "literal") {
|
||||
return expr.value;
|
||||
}
|
||||
else if (expr.kind === "ref") {
|
||||
const found = environment.get(expr.variable);
|
||||
if (found === undefined) {
|
||||
throw new Error(`variable '${expr.variable}' does not exist in environment`)
|
||||
}
|
||||
return found;
|
||||
}
|
||||
else if (expr.kind === "unaryExpr") {
|
||||
const arg = evalExpr(expr.expr, environment);
|
||||
return UNARY_OPERATOR_MAP.get(expr.operator)!(arg);
|
||||
}
|
||||
else if (expr.kind === "binaryExpr") {
|
||||
const lhs = evalExpr(expr.lhs, environment);
|
||||
const rhs = evalExpr(expr.rhs, environment);
|
||||
return BINARY_OPERATOR_MAP.get(expr.operator)!(lhs,rhs);
|
||||
}
|
||||
throw new Error("should never reach here");
|
||||
}
|
||||
|
||||
export function getActiveStates(mode: Mode): Set<string> {
|
||||
return new Set([].concat(
|
||||
...Object.entries(mode).map(([childUid, childMode]) =>
|
||||
[childUid, ...getActiveStates(childMode)])
|
||||
));
|
||||
}
|
||||
|
||||
export function raiseEvent(event: string, statechart: Statechart, sourceState: ConcreteState, rt: RT_Statechart): RT_Statechart[] {
|
||||
const activeStates = sourceState.children.filter(child => rt.mode.hasOwnProperty(child.uid))
|
||||
for (const state of activeStates) {
|
||||
export function handleEvent(event: string, statechart: Statechart, activeParent: ConcreteState, {environment, mode, ...raised}: RT_Statechart): RT_Statechart {
|
||||
const arenasFired = new Set<OrState>();
|
||||
for (const state of activeParent.children) {
|
||||
if (mode.has(state.uid)) {
|
||||
const outgoing = statechart.transitions.get(state.uid) || [];
|
||||
const enabled = outgoing.filter(transition => transition.label[0].trigger.kind === "event" && transition.label[0].trigger.event === event);
|
||||
const enabledGuard = enabled.filter(transition =>
|
||||
evalExpr(transition.label[0].guard, rt.environment)
|
||||
const triggered = outgoing.filter(transition => transition.label[0].trigger.kind === "event" && transition.label[0].trigger.event === event);
|
||||
const enabled = triggered.filter(transition =>
|
||||
evalExpr(transition.label[0].guard, environment)
|
||||
);
|
||||
if (enabledGuard.length > 0) {
|
||||
const newRts = enabledGuard.map(t => fireTransition(t, statechart, rt));
|
||||
return newRts;
|
||||
if (enabled.length > 0) {
|
||||
if (enabled.length > 1) {
|
||||
console.warn('nondeterminism!!!!');
|
||||
}
|
||||
const t = enabled[0];
|
||||
console.log('enabled:', transitionDescription(t));
|
||||
const {arena, srcPath, tgtPath} = computeArena(t);
|
||||
let overlapping = false;
|
||||
for (const alreadyFired of arenasFired) {
|
||||
if (isOverlapping(arena, alreadyFired)) {
|
||||
overlapping = true;
|
||||
}
|
||||
}
|
||||
if (!overlapping) {
|
||||
console.log('^ firing');
|
||||
({mode, environment, ...raised} = fireTransition(t, arena, srcPath, tgtPath, {mode, environment, ...raised}));
|
||||
arenasFired.add(arena);
|
||||
}
|
||||
else {
|
||||
console.log('skip (overlapping arenas)');
|
||||
}
|
||||
}
|
||||
else {
|
||||
// no enabled outgoing transitions, try the children:
|
||||
return raiseEvent(event, statechart, state, rt);
|
||||
({environment, mode, ...raised} = handleEvent(event, statechart, state, {environment, mode, ...raised}));
|
||||
}
|
||||
}
|
||||
return [];
|
||||
}
|
||||
return {environment, mode, ...raised};
|
||||
}
|
||||
|
||||
function setModeDeep(oldMode: Mode, pathToState: ConcreteState[], newMode: Mode): Mode {
|
||||
if (pathToState.length === 0) {
|
||||
return newMode;
|
||||
}
|
||||
const [next, ...rest] = pathToState;
|
||||
return {
|
||||
...oldMode,
|
||||
[next.uid]: setModeDeep(oldMode[next.uid], rest, newMode),
|
||||
}
|
||||
function transitionDescription(t: Transition) {
|
||||
return stateDescription(t.src) + ' ➔ ' + stateDescription(t.tgt);
|
||||
}
|
||||
|
||||
function unsetModeDeep(oldMode: Mode, pathToState: ConcreteState[]): Mode {
|
||||
if (pathToState.length === 0) {
|
||||
return {};
|
||||
}
|
||||
if (pathToState.length === 1) {
|
||||
const keyToDelete = pathToState[0].uid;
|
||||
const newMode = {...oldMode}; // shallow copy
|
||||
delete newMode[keyToDelete];
|
||||
return newMode;
|
||||
}
|
||||
const [next, ...rest] = pathToState;
|
||||
return {
|
||||
...oldMode,
|
||||
[next.uid]: unsetModeDeep(oldMode[next.uid], rest),
|
||||
}
|
||||
}
|
||||
export function fireTransition(t: Transition, arena: OrState, srcPath: ConcreteState[], tgtPath: ConcreteState[], {mode, environment, ...raised}: RT_Statechart): {mode: Mode, environment: Environment} & RaisedEvents {
|
||||
|
||||
export function fireTransition(t: Transition, statechart: Statechart, rt: RT_Statechart): RT_Statechart {
|
||||
const {arena, srcPath, tgtPath} = computeArena(t);
|
||||
const pathToArena = isAncestorOf({ancestor: statechart.root, descendant: arena}) as ConcreteState[];
|
||||
console.log('fire ', t.src.comments[0][1], '->', t.tgt.comments[0][1], {srcPath, tgtPath});
|
||||
let {environment, ...raised} = exitCurrent(srcPath[1], rt);
|
||||
const exitedMode = unsetModeDeep(rt.mode, [...pathToArena.slice(1), ...srcPath.slice(1)]);
|
||||
console.log('fire ', transitionDescription(t), {arena, srcPath, tgtPath});
|
||||
|
||||
// exit src
|
||||
({environment, ...raised} = exitPath(srcPath.slice(1), {environment, enteredStates: mode, ...raised}));
|
||||
const toExit = getDescendants(arena);
|
||||
toExit.delete(arena.uid); // do not exit the arena itself
|
||||
const exitedMode = mode.difference(toExit);
|
||||
|
||||
console.log('exitedMode', exitedMode);
|
||||
|
||||
// exec transition actions
|
||||
for (const action of t.label[0].actions) {
|
||||
({environment, ...raised} = execAction(action, {environment, ...raised}));
|
||||
}
|
||||
let deepMode;
|
||||
({mode: deepMode, environment, ...raised} = enterPath(tgtPath.slice(1), {environment, ...raised}));
|
||||
// console.log('entered path:', tgtPath.slice(1), {deepMode});
|
||||
const enteredMode = setModeDeep(exitedMode, [...pathToArena.slice(1), ...tgtPath.slice(1)], deepMode);
|
||||
// console.log('pathToArena:', pathToArena, 'newMode:', enteredMode);
|
||||
return {mode: enteredMode, environment, inputEvents: rt.inputEvents, ...raised};
|
||||
|
||||
// enter tgt
|
||||
let enteredStates;
|
||||
({enteredStates, environment, ...raised} = enterPath(tgtPath.slice(1), {environment, ...raised}));
|
||||
const enteredMode = exitedMode.union(enteredStates);
|
||||
|
||||
console.log('enteredMode', enteredMode);
|
||||
|
||||
return {mode: enteredMode, environment, ...raised};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -225,6 +225,7 @@ export function parseStatechart(state: VisualEditorState): [Statechart, [string,
|
|||
inputEvents,
|
||||
internalEvents,
|
||||
outputEvents,
|
||||
uid2State,
|
||||
}, errorShapes];
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -2,7 +2,11 @@
|
|||
// for OR-states, only the modal configuration of the current state is kept
|
||||
// for AND-states, the modal configuration of every child is kept
|
||||
// for basic states (= empty AND-states), the modal configuration is just an empty object
|
||||
export type Mode = {[uid:string]: Mode};
|
||||
// export type Mode = {[uid:string]: Mode};
|
||||
|
||||
|
||||
export type Mode = Set<string>; // set of active states
|
||||
|
||||
|
||||
export type Environment = ReadonlyMap<string, any>; // variable name -> value
|
||||
|
||||
|
|
@ -10,8 +14,6 @@ export type RT_Statechart = {
|
|||
mode: Mode;
|
||||
environment: Environment;
|
||||
// history: // TODO
|
||||
|
||||
inputEvents: string[];
|
||||
} & RaisedEvents;
|
||||
|
||||
export type RaisedEvents = {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue