dope2-webapp/src/CallBlock.tsx

198 lines
No EOL
6 KiB
TypeScript

import { apply, assignFn, getSymbol, getType, NotAFunctionError, symbolFunction, UnifyError } from "dope2";
import { Editor, type EditorState } from "./Editor";
import { Value } from "./Value";
import type { Dynamic, SetStateFn, State2Props } from "./util/extra";
import { useEffect } from "react";
import "./CallBlock.css";
type ResolvedType = Dynamic | Error | undefined;
export interface CallBlockState<
FnState=EditorState,
InputState=EditorState,
> {
kind: "call";
fn: FnState;
input: InputState;
resolved: ResolvedType;
}
interface CallBlockProps<
FnState=EditorState,
InputState=EditorState,
> extends State2Props<CallBlockState<FnState,InputState>,EditorState> {
}
function have(resolved: ResolvedType) {
return resolved && !(resolved instanceof Error);
}
function headlessCallBlock({state, setState}: CallBlockProps) {
const {fn, input} = state;
const setFn = (callback: SetStateFn) => {
setState(state => ({...state, fn: callback(state.fn)}));
}
const setInput = (callback: SetStateFn) => {
setState(state => ({...state, input: callback(state.input)}));
}
const setResolved = (callback: SetStateFn<ResolvedType>) => {
setState(state => ({...state, resolved: callback(state.resolved)}));
}
useEffect(() => {
// Here we do something spooky: we update the state in response to state change...
// The reason this shouldn't give problems is because we update the state in such a way that the changes only 'trickle up', rather than getting stuck in a cycle.
if (have(input.resolved) && have(fn.resolved)) {
try {
const outputResolved = apply(input.resolved)(fn.resolved); // may throw
setResolved(() => outputResolved); // success
}
catch (e) {
if (!(e instanceof UnifyError) && !(e instanceof NotAFunctionError)) {
throw e;
}
setResolved(() => e as Error); // eval error
}
}
else if (input.resolved instanceof Error) {
setResolved(() => input.resolved); // bubble up the error
}
else if (fn.resolved instanceof Error) {
// @ts-ignore
setResolved(() => {
// @ts-ignore
return Object.assign(fn.resolved, {depth: (fn.resolved.depth || 0) + 1});
}); // bubble up the error
}
else {
// no errors and at least one is undefined:
setResolved(() => undefined); // chill out
}
}, [input.resolved, fn.resolved]);
const onFnCancel = () => {
setState(state => state.input); // we become our input
}
const onInputCancel = () => {
setState(state => state.fn); // we become our function
}
return {setFn, setInput, onFnCancel, onInputCancel};
}
export function CallBlock({ state, setState }: CallBlockProps) {
const {setFn, setInput, onFnCancel, onInputCancel}
= headlessCallBlock({ state, setState });
// @ts-ignore
console.log('depth:', state.resolved?.depth);
return <span className={"functionBlock" + ((state.resolved instanceof Error) ? " unifyError" : "")}>
<FunctionHeader
fn={state.fn}
setFn={setFn}
onFnCancel={onFnCancel}
input={state.input} />
<div className="functionParams">
<div className="outputParam">
{/* Sequence of input parameters */}
<InputParams
fn={state.fn} setFn={setFn}
input={state.input} setInput={setInput}
onInputCancel={onInputCancel}
depth={0}
// @ts-ignore
errorDepth={state.resolved instanceof Error ? (state.resolved.depth || 0) : -1}
/>
{/* Output (or Error) */}
{ state.resolved instanceof Error && state.resolved.toString()
|| state.resolved && <><Value dynamic={state.resolved} />&#x2611;</>}
</div>
</div>
</span>;
}
function filterFnInputs(fn: Dynamic|Error|undefined, input: Dynamic|Error|undefined) {
if (!have(fn) || !have(input)) {
return false;
}
const fnType = getType(fn);
if (getSymbol(fnType) !== symbolFunction) {
return false; // filter out non-functions already
}
try {
assignFn(fnType, getType(input)); // may throw
return true;
} catch (e) {
if (!(e instanceof UnifyError)) {
throw e;
}
return false;
}
}
function FunctionHeader({ fn, setFn, input, onFnCancel }) {
if (fn.kind === "call") {
// if the function we're calling is itself the result of a function call,
// then we are anonymous, and so we don't draw a function name
// recurse:
const {
setFn : setFnFn,
onFnCancel : onFnFnCancel,
} = headlessCallBlock({state: fn, setState: setFn});
return <FunctionHeader
fn={fn.fn}
setFn={setFnFn}
onFnCancel={onFnFnCancel}
input={fn.input} />;
}
else {
// end of recursion - draw function name
return <span className="functionName">
&nbsp;&#119891;&#119899;&nbsp;
<Editor
state={fn}
setState={setFn}
onCancel={onFnCancel}
filter={([_, fnCandidate]) => filterFnInputs(fnCandidate, input.resolved)} />
</span>;
}
}
function InputParams({ fn, setFn, input, setInput, onInputCancel, depth, errorDepth }) {
return <div className={"inputParam" + (depth === errorDepth ? " offending" : "")}>
{(fn.kind === "call") &&
// if the function we're calling is itself the result of a function call,
// then we render its input parameter nested in our own input parameter box, which is way more readable
// recurse:
<NestedParams fn={fn} setFn={setFn} depth={depth} errorDepth={errorDepth}/>
}
{/* Our own input */}
<Editor
state={input}
setState={setInput}
onCancel={onInputCancel}
filter={([_, inputCandidate]) => filterFnInputs(fn.resolved, inputCandidate)}
/>
</div>;
}
function NestedParams({fn, setFn, depth, errorDepth}) {
const {
setFn : setFnFn,
setInput : setFnInput,
} = headlessCallBlock({state: fn, setState: setFn});
return <InputParams
fn={fn.fn}
setFn={setFnFn}
input={fn.input}
setInput={setFnInput}
onInputCancel={() => {/*todo*/}}
depth={depth+1}
errorDepth={errorDepth}
/>;
}