nicer, nested rendering when currying
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f75d0641b4
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9 changed files with 144 additions and 91 deletions
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@ -8,24 +8,35 @@ import { Type } from "./Type";
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import { Value } from "./Value";
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import { focusPrevElement } from "./util/dom_trickery";
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export interface CallBlockState {
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export interface CallBlockState<
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FnState=EditorState,
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InputState=EditorState,
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> {
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kind: "call";
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env: any;
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fn: EditorState;
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input: EditorState;
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fn: FnState;
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input: InputState;
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resolved: undefined | Dynamic;
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}
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interface CallBlockProps extends State2Props<CallBlockState> {
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interface CallBlockProps<
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FnState=EditorState,
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InputState=EditorState,
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> extends State2Props<CallBlockState<FnState,InputState>> {
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onResolve: (resolved: EditorState) => void;
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}
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export function CallBlock({ state: {kind, env, fn, input, resolved }, setState, onResolve }: CallBlockProps) {
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function headlessCallBlock({state: {kind, env, fn, input, resolved }, setState, onResolve}: CallBlockProps) {
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const [unifyError, setUnifyError] = useState<UnifyError | undefined>(undefined);
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const setFn = (fn: EditorState) => {
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setState({kind, env, fn, input, resolved});
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}
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const setInput = (input: EditorState) => {
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setState({kind, env, fn, input, resolved});
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}
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const setResolved = (resolved?: Dynamic) => {
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setState({kind, env, fn, input, resolved});
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}
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const makeTheCall = (input, fn) => {
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console.log('makeTheCall...')
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try {
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@ -46,14 +57,7 @@ export function CallBlock({ state: {kind, env, fn, input, resolved }, setState,
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kind, env, fn, input, resolved: undefined
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})
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}
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}
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const setFn = (fn: EditorState) => {
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setState({kind, env, fn, input, resolved});
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}
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const setInput = (input: EditorState) => {
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setState({kind, env, fn, input, resolved});
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}
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};
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const onFnResolve = (fnState) => {
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console.log('my fn resolved')
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if (input.resolved) {
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@ -66,7 +70,7 @@ export function CallBlock({ state: {kind, env, fn, input, resolved }, setState,
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kind, env, fn: fnState, input, resolved: undefined
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});
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}
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}
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};
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const onInputResolve = (inputState) => {
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console.log('my input resolved')
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if (fn.resolved) {
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@ -79,47 +83,86 @@ export function CallBlock({ state: {kind, env, fn, input, resolved }, setState,
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kind, env, fn, input: inputState, resolved: undefined
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});
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}
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}
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};
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const onFnCancel = () => {
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setState(input);
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}
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const onInputCancel = () => {
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setState(fn);
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}
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// const filterCompatibleInputs = ([_name, dynamic]: [string, Dynamic]) => {
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// if (fn.resolved) {
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// try {
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// assignFn(getType(fn.resolved), getType(dynamic));
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// } catch (e) {
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// if (!(e instanceof UnifyError)) {
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// throw e;
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// }
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// return false;
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// }
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// }
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// return true;
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// }
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return {unifyError, setFn, setInput, onFnResolve, onInputResolve, onFnCancel, onInputCancel};
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}
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const filterCompatibleInputs = ([_name, dynamic]: [string, Dynamic]) => {
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if (fn.resolved) {
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try {
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assignFn(getType(fn.resolved), getType(dynamic));
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} catch (e) {
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if (!(e instanceof UnifyError)) {
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throw e;
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}
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return false;
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}
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}
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return true;
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}
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export function CallBlock({ state, setState, onResolve }: CallBlockProps) {
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const {unifyError, setFn, setInput, onFnResolve, onInputResolve, onFnCancel, onInputCancel}
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= headlessCallBlock({ state, setState, onResolve });
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return <span className={"functionBlock" + (unifyError ? " unifyError" : "")}>
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<div className="functionName">
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𝑓𝑛
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<Editor state={fn} setState={setFn}
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onResolve={onFnResolve} onCancel={onFnCancel}/>
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</div>
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<FunctionHeader fn={state.fn}/>
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<div className="functionParams">
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<div className="outputParam">
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<div className="inputParam">
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<Editor state={input} setState={setInput} onResolve={onInputResolve} onCancel={onInputCancel} />
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</div>
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{ resolved
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? <Value dynamic={resolved} />
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: <></> }
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{ unifyError
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? <>{unifyError.toString()}</>
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: <></>
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}
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{/* Sequence of input parameters */}
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<InputParams fn={state.fn} input={state.input} setInput={setInput}
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onInputResolve={onInputResolve} onInputCancel={onInputCancel} />
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{/* Output (or Error) */}
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{state.resolved && <Value dynamic={state.resolved} />}
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{unifyError && unifyError.toString()}
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</div>
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</div>
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</span>;
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}
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function FunctionHeader({ fn }) {
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if (fn.kind === "call") {
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// if the function we're calling is itself the result of a function call,
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// then we are anonymous, and so we don't draw a function name
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// recurse:
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return <FunctionHeader fn={fn.fn} />;
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}
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else {
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// end of recursion - draw function name
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return <div className="functionName">
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𝑓𝑛
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<Editor state={fn} setState={() => {/*todo*/}}
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onResolve={() => {}} onCancel={() => {/*todo*/}}/>
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</div>;
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}
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}
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function InputParams({ fn, input, setInput, onInputResolve, onInputCancel }) {
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return <div className="inputParam">
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{(fn.kind === "call") &&
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// if the function we're calling is itself the result of a function call,
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// then we render its input parameter nested in our own input parameter box, which is way more readable
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// Input(s) of the function we're calling:
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<InputParams
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fn={fn.fn}
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input={fn.input}
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setInput={() => {/*todo*/}}
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onInputResolve={() => {/*todo*/}}
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onInputCancel={() => {/*todo*/}}/>
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}
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{/* Our own input */}
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<Editor
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state={input}
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setState={setInput}
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onResolve={onInputResolve}
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onCancel={onInputCancel} />
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</div>;
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};
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