greatly simplified app

This commit is contained in:
Joeri Exelmans 2025-05-13 18:29:37 +02:00
parent 9c0c2dab90
commit 35d1034c67
8 changed files with 156 additions and 204 deletions

View file

@ -1,13 +1,14 @@
import { useState } from "react";
import { apply, UnifyError, assignFn, getType, getSymbol, symbolFunction } from "dope2";
import { apply, assignFn, getSymbol, getType, NotAFunctionError, symbolFunction, UnifyError } from "dope2";
import { Editor, type EditorState } from "./Editor";
import { Value } from "./Value";
import type { Dynamic, State2Props } from "./util/extra";
import type { Dynamic, SetStateFn, State2Props } from "./util/extra";
import { useEffect } from "react";
import "./CallBlock.css";
type ResolvedType = Dynamic | Error | undefined;
export interface CallBlockState<
FnState=EditorState,
InputState=EditorState,
@ -15,88 +16,73 @@ export interface CallBlockState<
kind: "call";
fn: FnState;
input: InputState;
resolved: undefined | Dynamic;
// focus: boolean;
resolved: ResolvedType;
}
interface CallBlockProps<
FnState=EditorState,
InputState=EditorState,
> extends State2Props<CallBlockState<FnState,InputState>> {
onResolve: (resolved: EditorState) => void;
> extends State2Props<CallBlockState<FnState,InputState>,EditorState> {
}
function headlessCallBlock({state, setState, onResolve}: CallBlockProps) {
const [unifyError, setUnifyError] = useState<typeof UnifyError | undefined>(undefined);
const {fn, input } = state;
const setFn = (fn: EditorState) => {
setState({...state, fn});
function have(resolved: ResolvedType) {
return resolved && !(resolved instanceof Error);
}
function headlessCallBlock({state, setState}: CallBlockProps) {
const {fn, input} = state;
const setFn = (callback: SetStateFn) => {
setState(state => ({...state, fn: callback(state.fn)}));
}
const setInput = (input: EditorState) => {
setState({...state, input});
const setInput = (callback: SetStateFn) => {
setState(state => ({...state, input: callback(state.input)}));
}
const setResolved = (resolved?: Dynamic) => {
setState({...state, resolved});
const setResolved = (callback: SetStateFn<ResolvedType>) => {
setState(state => ({...state, resolved: callback(state.resolved)}));
}
const makeTheCall = (input, fn) => {
try {
const outputResolved = apply(input.resolved)(fn.resolved);
setResolved(outputResolved);
onResolve({
...state, resolved: outputResolved
});
setUnifyError(undefined);
}
catch (e) {
if (!(e instanceof UnifyError)) {
throw e;
useEffect(() => {
// Here we do something spooky: we update the state in response to state change...
// The reason this shouldn't give problems is because we update the state in such a way that the changes only 'trickle up', rather than getting stuck in a cycle.
if (have(input.resolved) && have(fn.resolved)) {
try {
const outputResolved = apply(input.resolved)(fn.resolved); // may throw
setResolved(() => outputResolved); // success
}
catch (e) {
if (!(e instanceof UnifyError) && !(e instanceof NotAFunctionError)) {
throw e;
}
setResolved(() => e as Error); // eval error
}
setUnifyError(e as typeof UnifyError);
onResolve({
...state, resolved: undefined
})
}
};
const onFnResolve = (fnState) => {
if (fnState && input.resolved) {
makeTheCall(input, fnState);
else if (input.resolved instanceof Error) {
setResolved(() => input.resolved); // bubble up the error
}
else if (fn.resolved instanceof Error) {
setResolved(() => fn.resolved); // bubble up the error
}
else {
// setFn(fnState);
setResolved(undefined);
onResolve({
...state, resolved: undefined
});
// no errors and at least one is undefined:
setResolved(() => undefined); // chill out
}
};
const onInputResolve = (inputState) => {
if (fn.resolved && inputState) {
makeTheCall(inputState, fn);
}
else {
setResolved(undefined);
onResolve({
...state, resolved: undefined
});
}
};
}, [input.resolved, fn.resolved]);
const onFnCancel = () => {
setState(input);
setState(state => state.input); // we become our input
}
const onInputCancel = () => {
setState(fn);
setState(state => state.fn); // we become our function
}
return {unifyError, setFn, setInput, onFnResolve, onInputResolve, onFnCancel, onInputCancel};
return {setFn, setInput, onFnCancel, onInputCancel};
}
export function CallBlock({ state, setState, onResolve }: CallBlockProps) {
const {unifyError, setFn, setInput, onFnResolve, onFnCancel, onInputResolve, onInputCancel}
= headlessCallBlock({ state, setState, onResolve });
return <span className={"functionBlock" + (unifyError ? " unifyError" : "")}>
export function CallBlock({ state, setState }: CallBlockProps) {
const {setFn, setInput, onFnCancel, onInputCancel}
= headlessCallBlock({ state, setState });
return <span className={"functionBlock" + ((state.resolved instanceof Error) ? " unifyError" : "")}>
<FunctionHeader
fn={state.fn}
setFn={setFn}
onFnResolve={onFnResolve}
onFnCancel={onFnCancel}
input={state.input} />
<div className="functionParams">
@ -105,113 +91,93 @@ export function CallBlock({ state, setState, onResolve }: CallBlockProps) {
<InputParams
fn={state.fn} setFn={setFn}
input={state.input} setInput={setInput}
onFnResolve={onFnResolve}
onInputResolve={onInputResolve} onInputCancel={onInputCancel} />
onInputCancel={onInputCancel} />
{/* Output (or Error) */}
{state.resolved && <Value dynamic={state.resolved} />}
{ state.resolved && <>&#x2611;</>}
{unifyError && unifyError.toString()}
{ state.resolved instanceof Error && state.resolved.toString()
|| state.resolved && <><Value dynamic={state.resolved} />&#x2611;</>}
</div>
</div>
</span>;
}
function FunctionHeader({ fn, setFn, input, onFnResolve, onFnCancel }) {
function filterFnInputs(fn: Dynamic|Error|undefined, input: Dynamic|Error|undefined) {
if (!have(fn) || !have(input)) {
return false;
}
const fnType = getType(fn);
if (getSymbol(fnType) !== symbolFunction) {
return false; // filter out non-functions already
}
try {
assignFn(fnType, getType(input)); // may throw
return true;
} catch (e) {
if (!(e instanceof UnifyError)) {
throw e;
}
return false;
}
}
function FunctionHeader({ fn, setFn, input, onFnCancel }) {
if (fn.kind === "call") {
// if the function we're calling is itself the result of a function call,
// then we are anonymous, and so we don't draw a function name
// recurse:
const {
onFnResolve : onFnFnResolve,
setFn : setFnFn,
onFnCancel : onFnFnCancel,
} = headlessCallBlock({state: fn, setState: setFn, onResolve: onFnResolve});
} = headlessCallBlock({state: fn, setState: setFn});
return <FunctionHeader
fn={fn.fn}
setFn={fnFn => setFn({...fn, fn: fnFn})}
onFnResolve={onFnFnResolve}
setFn={setFnFn}
onFnCancel={onFnFnCancel}
input={fn.input} />;
}
else {
const filterCompatibleFns = ([_name, dynamic]: [string, Dynamic]) => {
if (input.resolved) {
try {
const type = getType(dynamic);
if (getSymbol(type) !== symbolFunction) {
return false;
}
assignFn(type, getType(input.resolved));
} catch (e) {
if (!(e instanceof UnifyError)) {
throw e;
}
return false;
}
}
return true;
}
// end of recursion - draw function name
return <span className="functionName">
&nbsp;&#119891;&#119899;&nbsp;
<Editor
state={fn}
setState={setFn}
onResolve={onFnResolve}
onCancel={onFnCancel}
filter={filterCompatibleFns} />
filter={([_, fnCandidate]) => filterFnInputs(fnCandidate, input.resolved)} />
</span>;
}
}
function InputParams({ fn, setFn, input, setInput, onFnResolve, onInputResolve, onInputCancel }) {
const filterCompatibleInputs = ([_name, dynamic]: [string, Dynamic]) => {
if (fn.resolved) {
try {
assignFn(getType(fn.resolved), getType(dynamic));
} catch (e) {
if (!(e instanceof UnifyError)) {
throw e;
}
return false;
}
}
return true;
}
function InputParams({ fn, setFn, input, setInput, onInputCancel }) {
return <div className="inputParam">
{(fn.kind === "call") &&
// if the function we're calling is itself the result of a function call,
// then we render its input parameter nested in our own input parameter box, which is way more readable
// Input(s) of the function we're calling:
<NestedInputParams fn={fn} setFn={setFn} onFnResolve={onFnResolve} />
// recurse:
<NestedParams fn={fn} setFn={setFn}/>
}
{/* Our own input */}
<Editor
state={input}
setState={setInput}
onResolve={onInputResolve}
onCancel={onInputCancel}
filter={filterCompatibleInputs}
filter={([_, inputCandidate]) => filterFnInputs(fn.resolved, inputCandidate)}
/>
</div>;
}
function NestedInputParams({fn, setFn, onFnResolve}) {
function NestedParams({fn, setFn}) {
const {
onInputResolve: onFnInputResolve,
onFnResolve : onFnFnResolve,
} = headlessCallBlock({state: fn, setState: setFn, onResolve: onFnResolve});
setFn : setFnFn,
setInput : setFnInput,
} = headlessCallBlock({state: fn, setState: setFn});
return <InputParams
fn={fn.fn}
setFn={fnFn => setFn({...fn, fn: fnFn})}
setFn={setFnFn}
input={fn.input}
setInput={fnInput => setFn({...fn, input: fnInput})}
onFnResolve={onFnFnResolve}
onInputResolve={onFnInputResolve}
setInput={setFnInput}
onInputCancel={() => {/*todo*/}}
/>;
}
}