don't re-compute values on first render (unnecessary, values are part of state)

This commit is contained in:
Joeri Exelmans 2025-05-14 06:46:03 +02:00
parent 174bab79e4
commit 2d0deca127
14 changed files with 274 additions and 115 deletions

View file

@ -2,21 +2,11 @@ import { apply, assignFn, getSymbol, getType, NotAFunctionError, symbolFunction,
import { Editor, type EditorState } from "./Editor";
import { Value } from "./Value";
import type { Dynamic, SetStateFn, State2Props } from "./util/extra";
import { DeepError, type ResolvedType, type SetStateFn, type State2Props } from "./types";
import { useEffect } from "react";
import "./CallBlock.css";
export class DeepError {
e: Error;
depth: number;
constructor(e, depth) {
this.e = e;
this.depth = depth;
}
};
type ResolvedType = Dynamic | DeepError | undefined;
import { useEffectBetter } from "./util/use_effect_better";
export interface CallBlockState<
FnState=EditorState,
@ -34,6 +24,26 @@ interface CallBlockProps<
> extends State2Props<CallBlockState<FnState,InputState>,EditorState> {
}
export function resolveCallBlock(fn: ResolvedType, input: ResolvedType) {
if (have(input) && have(fn)) {
try {
const outputResolved = apply(input)(fn); // may throw
return outputResolved; // success
}
catch (e) {
if (!(e instanceof UnifyError) && !(e instanceof NotAFunctionError)) {
throw e;
}
return new DeepError(e, 0); // eval error
}
}
else if (input instanceof DeepError) {
return input; // bubble up the error
}
else if (fn instanceof DeepError) {
return new DeepError(fn.e, fn.depth+1);
}
}
function have(resolved: ResolvedType) {
return resolved && !(resolved instanceof DeepError);
@ -50,35 +60,13 @@ function headlessCallBlock({state, setState}: CallBlockProps) {
const setResolved = (callback: SetStateFn<ResolvedType>) => {
setState(state => ({...state, resolved: callback(state.resolved)}));
}
useEffect(() => {
useEffectBetter(() => {
// Here we do something spooky: we update the state in response to state change...
// The reason this shouldn't give problems is because we update the state in such a way that the changes only 'trickle up', rather than getting stuck in a cycle.
if (have(input.resolved) && have(fn.resolved)) {
try {
const outputResolved = apply(input.resolved)(fn.resolved); // may throw
setResolved(() => outputResolved); // success
}
catch (e) {
if (!(e instanceof UnifyError) && !(e instanceof NotAFunctionError)) {
throw e;
}
setResolved(() => new DeepError(e, 0)); // eval error
}
}
else if (input.resolved instanceof DeepError) {
setResolved(() => input.resolved); // bubble up the error
}
else if (fn.resolved instanceof DeepError) {
setResolved(() => {
// @ts-ignore
return new DeepError(fn.resolved.e, fn.resolved.depth+1);
}); // bubble up the error
}
else {
// no errors and at least one is undefined:
setResolved(() => undefined); // chill out
}
}, [input.resolved, fn.resolved]);
setResolved(() => resolveCallBlock(fn.resolved, input.resolved));
}, [fn.resolved, input.resolved]);
const onFnCancel = () => {
setState(state => state.input); // we become our input
}
@ -109,7 +97,9 @@ export function CallBlock({ state, setState }: CallBlockProps) {
/>
{/* Output (or Error) */}
{ state.resolved instanceof DeepError && state.resolved.e.toString()
|| state.resolved && <><Value dynamic={state.resolved} />&#x2611;</>}
|| state.resolved && <><Value dynamic={state.resolved} />
{/* &#x2611; */}
</>}
</div>
</div>
</span>;